Patrefans
CodeLikeMe from patreon

CodeLikeMe

patreon

CodeLikeMe posts

Posts: 2008 Files: 4415
CodeLikeMe post Unreal 4.26 Update and Full Project Release -  Unreal Open World #425 from patreon

Unreal 4.26 Update and Full Project Release - Unreal Open World #425

In this episode of unreal engine open world series, I am going to update the project into unreal engine 4.26 version and do a complete project file release. This update will contain all the 64 square km open world map i created and all other systems including, - Animal riding - melee combat - ranged...

CodeLikeMe post Unreal Skateboarding System 15 - Dynamic Sound Effects from patreon

Unreal Skateboarding System 15 - Dynamic Sound Effects

In this unreal engine tutorial, I am going to research on how to add dynamic sound effects to the skateboarding system we worked on previously. First, I will work the wheel rotation sounds. This sound will be dynamically modulated based on the rotation speed of the wheels and the number of wheels to...

CodeLikeMe post Skateboarding System - Skatepark from patreon

Skateboarding System - Skatepark

Here is a preview of newly added skatepark level to the skateboarding system I have implemented in unreal engine. This also includes the dynamic sounds effects update as well. Which automatically plays sounds as the wheels set on ground, fly up and also changes the wheel sound effect according to th...

CodeLikeMe post Unreal Engine Helicopter Flying - Get In and Get Out from patreon

Unreal Engine Helicopter Flying - Get In and Get Out

This is the 2nd part of unreal engine helicopter flying system I am working on. Here I am going to work on how to get in and get out from the helicopter. At the end of this episode, player character will be able to walk to the helicopter and get in by pressing E. after that, player control will be p...

CodeLikeMe post Unreal Adventure - Part  22 ( Swap Items in Quick Access Menu) from patreon

Unreal Adventure - Part 22 ( Swap Items in Quick Access Menu)

This is the 22nd episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In this epi...

CodeLikeMe post Unreal Engine Helicopter Flying System from patreon

Unreal Engine Helicopter Flying System

In this unreal engine tutorial, we are going to implement a helicopter flying system from scratch. Here, these are the steps I am going to take in the implementation process Setup the helicopter as a pawn blueprint which can be controlled by the player. Setup the animation blueprint which allow us t...

CodeLikeMe post [Project Files] Unreal Third Person Shooter  #109 - Hold Breath in Sniper Scope from patreon

[Project Files] Unreal Third Person Shooter #109 - Hold Breath in Sniper Scope

project files : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtRjoPA34NdMkC9rN9i-fFEB7d64XRSsMeb9mc2ZuLQ-EQ?e=3sTEKcpassword=codelikeme_shoot

CodeLikeMe post Unreal Third Person Shooter  #109 - Hold Breath in Sniper Scope from patreon

Unreal Third Person Shooter #109 - Hold Breath in Sniper Scope

Project Files : https://www.patreon.com/posts/56301561 . In this episode of unreal engine third person shooter series, we are going to work on a hold breath mechanism when we look through the sniper scope. Usually, when we look through the sniper, we see a swaying or a wobble effect that represent t...

CodeLikeMe post Unreal Third Person Shooter  #107 - Dynamic Bullet Camera Effects from patreon

Unreal Third Person Shooter #107 - Dynamic Bullet Camera Effects

project files : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtRjoPA34NdMkC9rN9i-fFEB7d64XRSsMeb9mc2ZuLQ-EQ?e=3sTEKcpassword=codelikeme_shoot

CodeLikeMe post Unreal Third Person Shooter  #107 - Dynamic Bullet Camera Effects from patreon

Unreal Third Person Shooter #107 - Dynamic Bullet Camera Effects

In this episode of unreal engine third person shooter series, we are going to add some post process effects to the bullet camera dynamically. I am going to add a depth of field, a chromatic aberration and a vignette effect dynamically when we switch to the sniper bullet camera. After bullet camera i...

CodeLikeMe post Unreal Adventure - Part  21 ( Hand IK) from patreon

Unreal Adventure - Part 21 ( Hand IK)

This is the 21st episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In this epi...

CodeLikeMe post Unreal Adventure - Part  20 ( Turn to Objects & Collect) from patreon

Unreal Adventure - Part 20 ( Turn to Objects & Collect)

This is the 20th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In this epi...

CodeLikeMe post How Does A Game Level Work ? from patreon

How Does A Game Level Work ?

Today, I am going to do a breakdown of an actual game level. I am going to open one of the actual game levels and explain how we have organized the game level into different sections and how each element works together. For example, 1. Sublevel structure & streaming How we have broken the game level...

CodeLikeMe post Nero Available on Steam from patreon

Nero Available on Steam

Hello everyone, So, the game I worked on for the last couple of years out now in Steam. Hope you will enjoy it. :-)https://store.steampowered.com/app/1448610/NERO/- #CodeLikeMe

CodeLikeMe post Unreal Adventure - Part 17 ( Consume Items) from patreon

Unreal Adventure - Part 17 ( Consume Items)

This is the 17th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. Previously ...

CodeLikeMe post Unreal Third Person Shooter  #107 - Dynamic Bullet Camera from patreon

Unreal Third Person Shooter #107 - Dynamic Bullet Camera

Project Files : https://www.patreon.com/posts/56301561 . In this episode of unreal engine third person shooter series, we are going to add some dynamics to the bullet camera. As the bullet fly from nozzle to the target, the camera will follow the bullet with changing angles, and move closer to the b...

CodeLikeMe post Unreal Third Person Shooter  #106 - Sniper Bullet Trail from patreon

Unreal Third Person Shooter #106 - Sniper Bullet Trail

Project Files : https://www.patreon.com/posts/56301561 . In this episode of unreal engine third person shooter series, we are going to create a special bullet trail effect using niagara effects system from scratch. Even though having a smokey trail is not very realistic behavior, it looks cool in th...

CodeLikeMe post Unreal Third Person Shooter  #105 - Aiming Location with Camera Shake from patreon

Unreal Third Person Shooter #105 - Aiming Location with Camera Shake

Project Files : https://www.patreon.com/posts/56301561 . In this episode of unreal engine third person shooter series, we are going to see how to get the exact aiming location given by the middle of the reticle/ sniper scope when we have a camera shake. Previously we used the camera location and for...

CodeLikeMe post Unreal Adventure - Part 17 ( Consume Items) from patreon

Unreal Adventure - Part 17 ( Consume Items)

This is the 17th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. Previously ...

CodeLikeMe post Unreal Third Person Shooter  #104 - Sniper Bullet Camera from patreon

Unreal Third Person Shooter #104 - Sniper Bullet Camera

Project files : https://www.patreon.com/posts/56219611In this episode of unreal engine third person shooter series, I am going to implement a bullet camera system for sniper. When the player takes a headshot using sniper, the time will be slowed down and camera will fly along with the bullet until i...

CodeLikeMe post Unreal Adventure - Part 15 ( Quick Access menu Detail & Inputs ) from patreon

Unreal Adventure - Part 15 ( Quick Access menu Detail & Inputs )

This is the 15th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. Previously ...

CodeLikeMe post [Project Files] Unreal Third Person Shooter  #103 - Sniper Scope Wobble and Shake Effects from patreon

[Project Files] Unreal Third Person Shooter #103 - Sniper Scope Wobble and Shake Effects

project files : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtRjoPA34NdMkC9rN9i-fFEB7d64XRSsMeb9mc2ZuLQ-EQ?e=3sTEKcpassword=codelikeme_shoot

CodeLikeMe post Unreal Third Person Shooter  #103 - Sniper Scope Wobble and Shake Effects from patreon

Unreal Third Person Shooter #103 - Sniper Scope Wobble and Shake Effects

In this episode of unreal engine third person shooter series, I am going to implement wobble and shake effects for sniper rifle. When we zoom and look through the scope of a sniper, realistically a tiny movement in hands would result a significant movement in the view we see. To mimic this behavior,...

CodeLikeMe post [Project Files] Unreal Third Person Shooter  #102 - Headshot Detection from patreon

[Project Files] Unreal Third Person Shooter #102 - Headshot Detection

project files : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtRjoPA34NdMkC9rN9i-fFEB7d64XRSsMeb9mc2ZuLQ-EQ?e=3sTEKcpassword=codelikeme_shoot

CodeLikeMe post Unreal Third Person Shooter  #102 - Headshot Detection from patreon

Unreal Third Person Shooter #102 - Headshot Detection

Project files : https://www.patreon.com/posts/56025613In this episode of unreal engine third person shooter series, I am going to implement a way to detect headshots when we shoot an enemy NPC character. A headshot will instantly kill an enemy while shooting on other parts will take a couple of shot...

CodeLikeMe post [Project Files] Unreal Third Person Shooter  #101 - Sniper Scope Zoom from patreon

[Project Files] Unreal Third Person Shooter #101 - Sniper Scope Zoom

.project files : https://www.patreon.com/posts/63654325

CodeLikeMe post Unreal Third Person Shooter  #101 - Sniper Scope Zoom from patreon

Unreal Third Person Shooter #101 - Sniper Scope Zoom

Project Files : https://www.patreon.com/posts/55987675 .In this episode of 100th episode of unreal engine third person shooter series, I am going to implement a zoom in and out effect for the sniper scope. We will be using mouse wheel for that and using the mouse wheel, player will be able to adjust...

CodeLikeMe post [Project Files] Unreal Third Person Shooter  #100 - Sniper Rifle from patreon

[Project Files] Unreal Third Person Shooter #100 - Sniper Rifle

.project files : https://www.patreon.com/posts/63654325

More Models