CodeLikeMe posts
Unreal 4.26 Update and Full Project Release - Unreal Open World #425
In this episode of unreal engine open world series, I am going to update the project into unreal engine 4.26 version and do a complete project file release. This update will contain all the 64 square km open world map i created and all other systems including, - Animal riding - melee combat - ranged...
Unreal Skateboarding System 15 - Dynamic Sound Effects
In this unreal engine tutorial, I am going to research on how to add dynamic sound effects to the skateboarding system we worked on previously. First, I will work the wheel rotation sounds. This sound will be dynamically modulated based on the rotation speed of the wheels and the number of wheels to...
Skateboarding System - Skatepark
Here is a preview of newly added skatepark level to the skateboarding system I have implemented in unreal engine. This also includes the dynamic sounds effects update as well. Which automatically plays sounds as the wheels set on ground, fly up and also changes the wheel sound effect according to th...
Unreal Engine Helicopter Flying - Get In and Get Out
This is the 2nd part of unreal engine helicopter flying system I am working on. Here I am going to work on how to get in and get out from the helicopter. At the end of this episode, player character will be able to walk to the helicopter and get in by pressing E. after that, player control will be p...
Unreal Adventure - Part 22 ( Swap Items in Quick Access Menu)
This is the 22nd episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In this epi...
Unreal Engine Helicopter Flying System
In this unreal engine tutorial, we are going to implement a helicopter flying system from scratch. Here, these are the steps I am going to take in the implementation process Setup the helicopter as a pawn blueprint which can be controlled by the player. Setup the animation blueprint which allow us t...
[Project Files] Unreal Third Person Shooter #109 - Hold Breath in Sniper Scope
project files : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtRjoPA34NdMkC9rN9i-fFEB7d64XRSsMeb9mc2ZuLQ-EQ?e=3sTEKcpassword=codelikeme_shoot
Unreal Third Person Shooter #109 - Hold Breath in Sniper Scope
Project Files : https://www.patreon.com/posts/56301561 . In this episode of unreal engine third person shooter series, we are going to work on a hold breath mechanism when we look through the sniper scope. Usually, when we look through the sniper, we see a swaying or a wobble effect that represent t...
Unreal Third Person Shooter #107 - Dynamic Bullet Camera Effects
project files : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtRjoPA34NdMkC9rN9i-fFEB7d64XRSsMeb9mc2ZuLQ-EQ?e=3sTEKcpassword=codelikeme_shoot
Unreal Third Person Shooter #107 - Dynamic Bullet Camera Effects
In this episode of unreal engine third person shooter series, we are going to add some post process effects to the bullet camera dynamically. I am going to add a depth of field, a chromatic aberration and a vignette effect dynamically when we switch to the sniper bullet camera. After bullet camera i...
Unreal Adventure - Part 21 ( Hand IK)
This is the 21st episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In this epi...
Unreal Adventure - Part 20 ( Turn to Objects & Collect)
This is the 20th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In this epi...
How Does A Game Level Work ?
Today, I am going to do a breakdown of an actual game level. I am going to open one of the actual game levels and explain how we have organized the game level into different sections and how each element works together. For example, 1. Sublevel structure & streaming How we have broken the game level...
Nero Available on Steam
Hello everyone, So, the game I worked on for the last couple of years out now in Steam. Hope you will enjoy it. :-)https://store.steampowered.com/app/1448610/NERO/- #CodeLikeMe
Unreal Adventure - Part 17 ( Consume Items)
This is the 17th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. Previously ...
Unreal Third Person Shooter #107 - Dynamic Bullet Camera
Project Files : https://www.patreon.com/posts/56301561 . In this episode of unreal engine third person shooter series, we are going to add some dynamics to the bullet camera. As the bullet fly from nozzle to the target, the camera will follow the bullet with changing angles, and move closer to the b...
Unreal Third Person Shooter #106 - Sniper Bullet Trail
Project Files : https://www.patreon.com/posts/56301561 . In this episode of unreal engine third person shooter series, we are going to create a special bullet trail effect using niagara effects system from scratch. Even though having a smokey trail is not very realistic behavior, it looks cool in th...
Unreal Third Person Shooter #105 - Aiming Location with Camera Shake
Project Files : https://www.patreon.com/posts/56301561 . In this episode of unreal engine third person shooter series, we are going to see how to get the exact aiming location given by the middle of the reticle/ sniper scope when we have a camera shake. Previously we used the camera location and for...
Unreal Adventure - Part 17 ( Consume Items)
This is the 17th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. Previously ...
Unreal Third Person Shooter #104 - Sniper Bullet Camera
Project files : https://www.patreon.com/posts/56219611In this episode of unreal engine third person shooter series, I am going to implement a bullet camera system for sniper. When the player takes a headshot using sniper, the time will be slowed down and camera will fly along with the bullet until i...
Unreal Adventure - Part 15 ( Quick Access menu Detail & Inputs )
This is the 15th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. Previously ...
[Project Files] Unreal Third Person Shooter #103 - Sniper Scope Wobble and Shake Effects
project files : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtRjoPA34NdMkC9rN9i-fFEB7d64XRSsMeb9mc2ZuLQ-EQ?e=3sTEKcpassword=codelikeme_shoot
Unreal Third Person Shooter #103 - Sniper Scope Wobble and Shake Effects
In this episode of unreal engine third person shooter series, I am going to implement wobble and shake effects for sniper rifle. When we zoom and look through the scope of a sniper, realistically a tiny movement in hands would result a significant movement in the view we see. To mimic this behavior,...
[Project Files] Unreal Third Person Shooter #102 - Headshot Detection
project files : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtRjoPA34NdMkC9rN9i-fFEB7d64XRSsMeb9mc2ZuLQ-EQ?e=3sTEKcpassword=codelikeme_shoot
Unreal Third Person Shooter #102 - Headshot Detection
Project files : https://www.patreon.com/posts/56025613In this episode of unreal engine third person shooter series, I am going to implement a way to detect headshots when we shoot an enemy NPC character. A headshot will instantly kill an enemy while shooting on other parts will take a couple of shot...
[Project Files] Unreal Third Person Shooter #101 - Sniper Scope Zoom
.project files : https://www.patreon.com/posts/63654325
Unreal Third Person Shooter #101 - Sniper Scope Zoom
Project Files : https://www.patreon.com/posts/55987675 .In this episode of 100th episode of unreal engine third person shooter series, I am going to implement a zoom in and out effect for the sniper scope. We will be using mouse wheel for that and using the mouse wheel, player will be able to adjust...
[Project Files] Unreal Third Person Shooter #100 - Sniper Rifle
.project files : https://www.patreon.com/posts/63654325






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