CodeLikeMe posts
Unreal Third Person Shooter #100 - Sniper Rifle
Project files : https://www.patreon.com/posts/55947235Welcome to the 100th episode of unreal engine third person shooter series, I am going to implement a sniper rifle. Here, we will be focusing on how to implement the gun and we will get the shooting, damaging mechanisms from parent bp_gun class. H...
Unreal Adventure - Part 14 ( Control Tips based on Active Input Device )
Here is the latest project update of unreal adventure seriespassword=CLM_AdvUpdateproject files download : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtvP-x8yfdJIhBL2iwok0VoB6UkPJ9eta_PT4wlPzTUN1g?e=TtOpmt
[Project Files]Unreal Third Person Shooter #99 - Burn Enemies With Flamethrower
project files : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtRjoPA34NdMkC9rN9i-fFEB7d64XRSsMeb9mc2ZuLQ-EQ?e=3sTEKcpassword=codelikeme_shoot
Unreal Third Person Shooter #99 - Burn Enemies With Flamethrower
Project Files : https://www.patreon.com/posts/54544921 . In this episode of unreal engine third person shooter series, I am going to implement burning enemies with the flamethrower. When we fire the flamethrower at enemies for a couple of seconds, there character mesh will set on fire and they will ...
Unreal Niagara Character VFX Tutorial - Disintegrate and Blown Away
Today, we are going to implement a niagara character disintegration effect in unreal engine where the character is disintegrated and blown away into snow in wind. Here, we will implement a niagara particle effect which spawn snow particles from the character mesh and they will be blown in wind. Then...
Unreal Scorch Mark Decals for Flamethrower
Project Files : https://www.patreon.com/posts/54544921 .Previously, we implemented a flamethrower weapon and a niagara flamethrower particle effect in unreal engine third person shooter series. Today, we are going to implement a scorch mark decal later I will be used for the flamethrower scorch/burn...
Unreal Niagara Particle Collision and Bounce
Project Files : https://www.patreon.com/posts/54544921 . Previously, we implemented a flamethrower particle effect using unreal niagara particle system for the flamethrower weapon we are working on. Today, we are going to do some modifications as for how does the particles bounce and destroyed once ...
Unreal Niagara Character Mesh Burning Effect
Project Files : https://www.patreon.com/posts/54544921 . Today, I am going to implement a character mesh burning effect using niagara fx system in unreal engine. This effect is planned to use with the flamethrower weapon I am implementing in unreal third person shooter series. Here, we will be imple...
Unreal Third Person Shooter #95 - Flamethrower
Project Files : https://www.patreon.com/posts/54544921 . In this episode of unreal engine third person shooter series, I am going to implement a flamethrower. The flamethrower will be implemented using the standard procedure I setup previously in the series by extending a child blueprint of the main...
Unreal Flamethrower Particle Effect In Niagara
Project Files : https://www.patreon.com/posts/54544921 .Today, I am going to implement a flamethrower effect from scratch using niagara fx system in unreal engine. Later on this effect will be integrated to the flamethrower weapon we are going to implement in the third person shooter project. Here w...
Unreal Third Person Shooter #95 - Crossbow
Project Files : https://www.patreon.com/posts/54544921In this episode of unreal engine third person shooter series, I am going to add crossbow to the system. Here we will implement the crossbow as a child class of bp_gun and will look into what we need to change in order to mimic the behavior of a c...
Unreal Third Person Shooter #94 - Bug Fixing
Project Files : https://www.patreon.com/posts/54544921 In this episode of unreal engine third person shooter series, I am going to fix some of the bugs related to various mechanisms we have implemented here. Mainly there were some issues in aim adjustment and reload animations. These bugs and issues...
Unreal Third Person Shooter - UZI
Project Files : https://www.patreon.com/posts/54544921 .Here is a preview of UZI implemented in unreal engine 4. UZI is an open bolt blowback operated submachine gun. This has been added to the unreal third person shooter template I am working on. I am not going to show the integration process as I ...
Unreal Third Person Shooter - M1870 Bolt Action Rifle
Project Files : https://www.patreon.com/posts/54544921. Here is a preview of M1870 bolt action rifle (M1870 Italian Vetterli) implemented in unreal engine 4. The M1870 is a single-shot bolt action rifle. This has been added to the unreal third person shooter template I am working on. I am not going ...
Unreal Third person Shooter #91 - Dynamic Aim Offset Adjustment
Project Files : https://www.patreon.com/posts/54544921 in this episode of unreal engine third person shooter series, I am going to implement a mechanism to adjust the aim offset dynamically to align the gun properly with the target point right under the reticle in game world. As we have integrated m...
Unreal Adventure Project Files
Here is the project update of unreal adventure series as of episode 13password=CLM_AdvUpdateproject files download : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtvP-x8yfdJIhBL2iwok0VoB6UkPJ9eta_PT4wlPzTUN1g?e=TtOpmt
Unreal Engine 5 Chaos Vehicle Not Moving Bug
In the current release of unreal engine 5 chaos vehicle system, there is a bug that prevent the vehicle moving. This usually happens, if player didn't give a movement input for some time. As I understand, what happens here is, the physics simulations sleeps when there is no movement of the vehic...
Unreal Adventure - Part 10 (UI navigation with Key Input)
This is the 10th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. We have alr...
Unreal Rootmotion Based Locomotion for Meta Human Characters
Today, I am going to integrate the rootmotion based locomotion system we have implemented in this series to an unreal metahuman character. Here, we will be creating a modular metahuman character with multiple skeletal mesh components and we will retarget the animation blueprint and all the animation...
Unreal Engine Quiz/Trivia Template
Today, I am going to implement a simple quiz game in unreal engine. So, this would be able to use for any type of a quiz or trivia style game where player has to select one of the answers from available multiple choices. When an answer is selected, the next button will be activated and player can go...
Unreal Menu System Template - Keyboard UI Navigation (part 2)
Today, we are going to continue with implementing keyboard/controller navigation of the menu system we have implemented in unreal engine. Last time we worked on simpler menu widgets such as main menu with buttons and implemented keyboard navigation. Today. we are going to look into more complicated ...
Unreal Adventure - Part 9 (Restructure Inventory Menu)
This is the 9th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. We have alre...
Unreal Menu System Template - Keyboard UI Navigation
Today, we are going to add keyboard and controller navigation to the menu system we have worked on. After implementing this, player will be able to navigate through the menu and do everything such as changing options, open new game or continue, exit, basically everything in the menu system without t...
Unreal Engine 5 - Rootmotion Based Locomotion
Today, I am going to update the rootmotion based locomotion system I have implemented in unreal engine 4, to unreal engine 5. In this project, I have implemented a locomotion system that purely work exclusively using rootmotion enabled animations. The movement system includes walking, crouching and ...
Unreal Playstation Controller Setup
In this tutorial, I am going to walk through the process of setting up a playstation controller to work with unreal editor. For this project, I am using a ps4 dual shock controller. Here we will setup the basic axis inputs for movement and camera controls. For movement, I will use the usual left thu...
Unreal Third person Shooter #89 - Light Machine Gun
Project Files : https://www.patreon.com/posts/54544921In this episode of unreal engine third person shooter series, I am going to implement a light machine gun or an LMG. To be specific I will be using a M249 style light machine gun model. The gun will have 200 rounds and the blueprint is designed t...
Unreal Third person Shooter Project Files
project files : patreon.com/posts/63654325
Unreal Third person Shooter #88 - Shotgun
Project Files : https://www.patreon.com/posts/54011793 . In this episode of unreal engine third person shooter series, I am going to implement a shotgun. To be specific I will be using a Mossberg style pump action shotgun. The gun will have 6 rounds and when player shoot once, the character will do ...
Unreal Engine 5 - Bicycle Riding System with Full Body IK [part 7 - Idle State]
This is the 7th part of unreal engine 5 bicycle riding system with full body IK character tutorial series. Here I am going to rework on the riders idle animation when the bicycle stopped. Previously, when the bicycle is stopped, I played a separate animation, but that approach had some issues becaus...
Unreal Engine 5 - Bicycle Riding System with Full Body IK [part 6 - Max Forward and Reverse Speed]
This is the 6th part of unreal engine 5 bicycle riding system with full body IK character tutorial series. Here I am going to implement a way to define a max forward speed and a max reverse speed. We will define 2 variables in the bicycle blueprint for max forward and max reverse speeds and implemen...


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