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CodeLikeMe

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CodeLikeMe post Unreal Engine 5 - Survival Template from patreon

Unreal Engine 5 - Survival Template

Today, I am going to update the survival project I have been working on in unreal engine 4, into unreal engine 5.password=CodeLikeMe_survivorproject files: https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/Em_Q4FNFne5NjYQir7kPcUoBshwROJDWUDHlG9LwZcWJnQ?e=46OAcY

CodeLikeMe post Unreal Engine 5 - Flying Car - Exhaust Particle Effect with Niagara from patreon

Unreal Engine 5 - Flying Car - Exhaust Particle Effect with Niagara

Today, I am going to add an exhaust effect for the flying car I have implemented in unreal engine 5. When the character enters the car, the engine will start, and to show that, afterburner-like engine exhaust particles will start. The particle will also have a refractive effect as well.password=code...

CodeLikeMe post Unreal Engine 5 - Flying Car - Seamless Camera Blending from patreon

Unreal Engine 5 - Flying Car - Seamless Camera Blending

I previously implemented a flying car system in unreal engine 4. Here is the playlist. https://www.youtube.com/playlist?list=PLNTm9yU0zou7oa4HaN9nS0kVgp2a-B6MI Today, I am going to update that into unreal engine 5 and implement a seamless camera blending when the character gets into the car.password...

CodeLikeMe post Unreal Engine 5 Comet Particle with Niagara from patreon

Unreal Engine 5 Comet Particle with Niagara

Today I am going to implement a comet particle system in unreal engine 5 using niagara effects system. The comment will have 3 components, head, dust tail and the ionized gas tail.password=CodeLikeMe_Comet

CodeLikeMe post Unreal Engine 5 Galaxy with Niagara from patreon

Unreal Engine 5 Galaxy with Niagara

Today I am going to implement a galaxy effect in unreal engine 5 using the Niagara particle system. I will continue this project in the same project I implemented the night sky with stars. Here, we will learn how to advance the simulation time and pause the niagara effect to keep a snapshot of the n...

CodeLikeMe post Unreal Engine 5 - Advanced Locomotion System Based Third Person Shooter Project (ALS #57) from patreon

Unreal Engine 5 - Advanced Locomotion System Based Third Person Shooter Project (ALS #57)

This is episode 57 of the third-person shooter series based on Unreal Advanced Locomotion System. Today we are going to migrate the ALS shooter project into unreal engine 5 version. I am going to walk you through the project migration process and show you how to resolve the problems encounter in the...

CodeLikeMe post Unreal Engine 5 Planet Rendering Material from patreon

Unreal Engine 5 Planet Rendering Material

Today I am going to implement a special material to render planets. When we render planets, we can't rely on the main directional light as we have to adjust it to get the desired look of the scene. So, I am going to implement an unlit planet material with the ability to show a fake shading effec...

CodeLikeMe post Unreal Engine 5 Asteroid Belt Around Planet from patreon

Unreal Engine 5 Asteroid Belt Around Planet

Today I am going to implement an asteroid belt around the planet using unreal engine 5 Niagara effects system. Here asteroid meshes will be spawned in a torus-shaped area around the landscape. The torus shape will have a huge radius so that the asteroids will be placed above the volumetric cloud lay...

CodeLikeMe post Unreal Engine 5 Night Sky with Stars from patreon

Unreal Engine 5 Night Sky with Stars

Today I am going to implement a night sky scene with stars using unreal engine 5 sky atmosphere system. Here, I will modify the sky atmosphere skydome material to include stars (milky way galaxy as seen from earth). The stars will render behind the clouds. Also, the stars will have a subtle flickeri...

CodeLikeMe post Unreal Engine 5 Helicopter Flying from patreon

Unreal Engine 5 Helicopter Flying

Today I am going to migrate the helicopter flying system I have implemented in unreal engine 4 into unreal engine 5. I will walk you through all the steps of migration and show you how to resolve the issues that arise in the migration process. The helicopter system has following featuresproject file...

CodeLikeMe post Unreal Engine 5 - Advanced Locomotion System Based Third Person Shooter Project from patreon

Unreal Engine 5 - Advanced Locomotion System Based Third Person Shooter Project

This is episode 57 of the third-person shooter series based on Unreal Advanced Locomotion System. Today we are going to migrate the ALS shooter project into unreal engine 5 version. I am going to walk you through the project migration process and show you how to resolve the problems encounter in the...

CodeLikeMe post Unreal Engine 5 Chaos Destruction from patreon

Unreal Engine 5 Chaos Destruction

Today we are going to look into how to use the chaos destruction system available in unreal engine 5. Using the chaos destruction system, let's see how to implement destructible walls that can be destroyed by shooting projectiles in unreal engine first-person template. Here to apply damage and c...

CodeLikeMe post Unreal Engine 5 Niagara Matrix Rain Particle Effect from patreon

Unreal Engine 5 Niagara Matrix Rain Particle Effect

Today I am going to implement matrix rain effect in unreal engine 5, using niagara effects system from scratch.password=CodeLikeMe_Mat

CodeLikeMe post Unreal Engine 5 Skateboarding Template - UE4 to UE5 Migration from patreon

Unreal Engine 5 Skateboarding Template - UE4 to UE5 Migration

In this unreal engine tutorial, I am going to migrate the skateboarding template I have implemented in unreal engine 4 into unreal engine 5.password=codelikeme_skproject files: https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/Ej-ZyuK_2ChEjP_iWKQKwnMBqfAtygb3npkz_8KlNZLhXw?e=t...

CodeLikeMe post Unreal Engine 5 Chaos Vehicle - Sports Car Engine Sounds from patreon

Unreal Engine 5 Chaos Vehicle - Sports Car Engine Sounds

Today, I am going to work on the engine sounds of Unreal engine 5 chaos vehicle template that includes a sports car and a buggy. In the current release of the vehicle system, the engine audio system of the buggy is not working properly and the sports car doesn't have sounds at all. So, I am goin...

CodeLikeMe post Unreal Engine Health bar (ALS #56) from patreon

Unreal Engine Health bar (ALS #56)

This is episode 56 of the third-person shooter series based on Unreal Advanced Locomotion System. Today we are going to add a healthbar to our game so that we can communicate the health level of the character to the player. We will implement this with a very simple progress bar for now and later on ...

CodeLikeMe post Unreal Engine 5 Niagara Atom Particle from patreon

Unreal Engine 5 Niagara Atom Particle

Today we are going to implement an atom particle effect with Niagara effects system using unreal engine 5. The atom will consist of a nucleus and a cloud of electrons that orbit around the nucleus. This system will have 3 emitters for nucleus, electrons and a trail effect for electrons.password=Code...

CodeLikeMe post Unreal Engine 5 Niagara Fire Arrow Rain Particle Effect from patreon

Unreal Engine 5 Niagara Fire Arrow Rain Particle Effect

Today we are going to implement a fire arrow rain. This system will be based on the arrow rain system we implemented in this video: https://youtu.be/PP2Jd6w1MQAWe will add the flaming head, fire particles and amber particles to the existing fire rain to get the fire arrow effect.password=CodeLikeMe_...

CodeLikeMe post Unreal Engine 5 Niagara Arrow Rain Particle Effect from patreon

Unreal Engine 5 Niagara Arrow Rain Particle Effect

Today we are going to implement an arrow rain using unreal engine niagara effects system. This would be very useful in a medieval-style battle simulation.password=codelikeme_rainingArrows

CodeLikeMe post Unreal Engine 5 Niagara Firefly Particle Effect from patreon

Unreal Engine 5 Niagara Firefly Particle Effect

Today we are going to implement a fireflies effect using niagara effects system in unreal engine 5.password=CodeLikeMe_FF

CodeLikeMe post Unreal Engine Niagara Collision Events to Blueprint (ALS #55) from patreon

Unreal Engine Niagara Collision Events to Blueprint (ALS #55)

This is episode 55 of the third-person shooter series based on Unreal Advanced Locomotion System. previously we created a blood particle with Niagara to be spawned when the characters get hit by bullets. The next step is to spawn blood splatters on the ground as blood drops on the ground. For that, ...

CodeLikeMe post Unreal Engine Niagara Blood Particle (ALS #54) from patreon

Unreal Engine Niagara Blood Particle (ALS #54)

This is episode 54 of the third-person shooter series based on Unreal Advanced Locomotion System. Today we are going to create a blood particle using Niagara effects system. we already have a blood particle that spawns when characters or any object with the flesh physical material get hit by bullets...

CodeLikeMe post Unreal Engine 5 Niagara Fireworks from patreon

Unreal Engine 5 Niagara Fireworks

Today we are going to implement a firework effect using niagara effects system in unreal engine 5. Firework will have 3 basic components. the head that is shot to the sky, the trail that follows the head, and the final omnidirectional explosion. Here, we will learn how to use death event and locatio...

CodeLikeMe post Unreal Engine Meteor Shower Particle Effect with Niagara from patreon

Unreal Engine Meteor Shower Particle Effect with Niagara

Today we are going to implement a meteor shower effect with Unreal engine Niagara simulation system. Here we will use two niagara emitters. One is for the head of the meteorite with a simple sprite for the asteroid rock part. The other emitter would be for the trail of the meteorite. It would use a ...

CodeLikeMe post Unreal Engine Black Hole Particle Effect with Niagara from patreon

Unreal Engine Black Hole Particle Effect with Niagara

Today we are going to implement a simple black hole particle effect using Unreal engine Niagara effects system.password=CodeLikeMe_BH

CodeLikeMe post Unreal Engine Sky Beam Effect with Niagara  from patreon

Unreal Engine Sky Beam Effect with Niagara

Today we are going to implement a sky beam effect using unreal engine Niagara effects system. A light beam will emit from the earth towards the sky and in a higher point, illuminating clouds will form an umbrella like dome in the sky. This dome will cover a large area in the sky. Everything will be ...

CodeLikeMe post Unreal Engine AIController Focus on Target Actor Head (ALS #53) from patreon

Unreal Engine AIController Focus on Target Actor Head (ALS #53)

This is episode 53 of the third-person shooter series based on Unreal Advanced Locomotion System. Today we are going to look into how to fix the AI characters focusing on the lower part of the character they are focused to using AIController SetFocus method. Ideally, they should be looking at the he...

CodeLikeMe post Unreal Bleed out Blood Pool Decal (ALS #52) from patreon

Unreal Bleed out Blood Pool Decal (ALS #52)

This is episode 52 of the third-person shooter series based on Unreal Advanced Locomotion System. Today we are going to implement a blood pool effect for the dead characters. When the characters are killed, this effect will show a bleeding out effect that looks like the dead characters are laying de...

CodeLikeMe post Unreal Engine Portal Ring Particle Effect with Niagara from patreon

Unreal Engine Portal Ring Particle Effect with Niagara

Today we are going to implement a Niagara particle system that resembles the portal effect in doctor strange movies. We already worked on portal material to show another place through a plane with fake depth illusion in this video (https://youtu.be/hxs8Pz218SU). Now let's add the particle ring a...

CodeLikeMe post Unreal Engine Portal Material from patreon

Unreal Engine Portal Material

Here we are going to implement a portal material that gives the illusion of the depth rendered on a flat surface. Here we will use 2 approaches, one is using cube maps and another method is using a normal 2d texture to show what's inside the portal. We can use the same method to render fake inte...

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