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Unreal Engine Niagara Collision Events to Blueprint (ALS #55)

🕑 Added 2022-03-30 21:30:00 +0000 UTC
Unreal Engine Niagara Collision Events to Blueprint (ALS #55)

Comments

Thilina Premasiri

this project is in unreal engine 4.26 version. Can you try in that. Also, in order to build, you need to install visualstudio as well

Buppy

I keep getting an error when I try to run this. "ShootLikeMe could not be compiled. Try rebuilding from source manually". I extracted the binaries and overwrote the files. Same thing. I tried different unreal versions, 4.25, 4.27, and 5.0. All failed. I opened up the SLN in visual studio... But I keep getting compiler errors for CLM_Character.h (Line 30) : 2>D:\Unreal Projects\ShootLikeMe ALS\Source\ShootLikeMe\CLM_Character.h(30): error C3248: 'IAISightTargetInterface::CanBeSeenFrom': function declared as 'final' cannot be overridden by 'ACLM_Character::CanBeSeenFrom' and virtual bool CanBeSeenFrom(const FVector& ObserverLocation, FVector& OutSeenLocation, int32& NumberOfLoSChecksPerformed, float& OutSightStrength, const AActor* IgnoreActor = nullptr) const final Then I tried just making a fresh ALS4 project and copying over all the files into the ALS project but then there were a bunch of errors with blueprints and arrays. I'm not sure what else to try lol Oh I forgot, I also right clicked and did the "generate visual studio files" but that didn't seem to do anything either.


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