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HalfLifeLoop

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HalfLifeLoop posts

Posts: 31 Files: 54
HalfLifeLoop post November Build - Delayed :( from patreon

November Build - Delayed :(

Hello people, the demo build for November got delayed, sorry :( Unfortunately, I haven't had much time to work on the project lately, the next update will have the HECU, the Bullsquids, some NPCs, and some levels/rooms that are going to demonstrate the progression of a playthrough.It's not a...

HalfLifeLoop post Info about the next build! from patreon

Info about the next build!

Thank you for all your support and welcome to all the new patrons! I will be working hard to have a new demo for the end of the month with the HECU soldiers and more rooms to showcase the core loop of the game.Also.. a little sneak peek at some of the skins/outfits that will be featured in the game.

HalfLifeLoop post Development Gameplay Build #4 - Public from patreon

Development Gameplay Build #4 - Public

This build is the same as Version 3 but with houndeyes, some bug fixes and support for infodecals, have fun!Controls:WASD - MovementSpace - JumpCtrl - CrouchSpace mid air - Long JumpLeft Click - Primary AttackRight Click - Secondary AttackTab - Radial Weapons MenuQ - Switch to last weaponBackspace -...

HalfLifeLoop post Houndeye Test from patreon

Houndeye Test

HalfLifeLoop post Half-Life: Loop - Development Gameplay Preview #3 from patreon

Half-Life: Loop - Development Gameplay Preview #3

A new demo build showing the current state of the BSP support. Also, all Half-Life base weapons are done! There are still some tweaks to do but they are very functional.Having BSP support not only means custom rooms/maps, but it will also give me the freedom to make the rooms/maps outside of Unity a...

Development Gameplay Build #3 - Public

Third dev build, have fun!Controls:WASD - MovementSpace - JumpCtrl - CrouchSpace mid air - Long JumpLeft Click - Primary AttackRight Click - Secondary AttackTab - Radial Weapons MenuQ - Switch to last weaponBackspace - RestartEscape - QuitBSP Information:You will encounter a .RMF file in the Data fo...

HalfLifeLoop post Who likes Ivan? from patreon

Who likes Ivan?

HalfLifeLoop post Shotgun from patreon

Shotgun

I modified the original shotgun model to make it look like the first person model.

HalfLifeLoop post So gorgeous... from patreon

So gorgeous...

If you are a fan of Half-Life you know what I'm talking about.

HalfLifeLoop post Half-Life: Loop - Hivehand | Mini Update from patreon

Half-Life: Loop - Hivehand | Mini Update

The Hivehand, also called the Hornet Gun, is a weapon capable of shooting homing hornets which chase targets.

HalfLifeLoop post Half-Life: Loop - Snarks | Mini Update from patreon

Half-Life: Loop - Snarks | Mini Update

Snarks done! This one was a little bit difficult to implement.

HalfLifeLoop post Can you pet the Snark? YES from patreon

Can you pet the Snark? YES

HalfLifeLoop post Working on the snarks! from patreon

Working on the snarks!

The design is a mix between Half-Life 1 and Half-Life: Alyx

HalfLifeLoop post Half-Life: Loop - BSP Import Test from patreon

Half-Life: Loop - BSP Import Test

Thanks to the help of a TOP LEVEL programmer, I was able to import BSP maps almost flawlessly. In this video I loaded a modified version of c1a0 slightly adapted for the camera of the game, this is only a test and does not represent the final quality of the game.I'm going to be making all the le...

HalfLifeLoop post Half-Life: Loop - Development Gameplay Preview #2 from patreon

Half-Life: Loop - Development Gameplay Preview #2

New video and new demo!This time showing you all the new HUD, sounds and some other interesting things like the barnacle!-Patrons only- Build Download:https://www.patreon.com/posts/development-2-54494596

New Update Release Date

I will be releasing a new major update with a new playable build Tuesday!

HalfLifeLoop post Colored suits from patreon

Colored suits

HalfLifeLoop post HUD Mockup from patreon

HUD Mockup

Mockup of the possible HUD for Loop. I wanted to do something close to the HL2 hud because is more "flat" so is easy to work with larger resolutions, also I like the panels, they provide better visibility. I wanted to implement a radial weapon selector because they are more gamepad-friendly,...

HalfLifeLoop post Gordon Freeman - Model Comparison from patreon

Gordon Freeman - Model Comparison

A comparison between the original Gordon Freeman (player.mdl) model and Loop's version.

HalfLifeLoop post Gordon Freeman from patreon

Gordon Freeman

Definitive version of Gordon Freeman for Half-Life: Loop

HalfLifeLoop post Gluon Gun from patreon

Gluon Gun

The Gluon Gun turned out very well! It's very satisfying to use.

HalfLifeLoop post Extra gif showing a Zombie as an Ally. from patreon

Extra gif showing a Zombie as an Ally.

I'm thinking about implementing the chumtoad as some type of Pheropod (Bugbait) that works with the more primitive creatures.

HalfLifeLoop post Half-Life: Loop - Development Gameplay Preview #1 from patreon

Half-Life: Loop - Development Gameplay Preview #1

A short video showing all the mechanics that are currently in the game.-Patrons only- Build Download:https://www.patreon.com/posts/development-1-52808147

HalfLifeLoop post Impact effects from patreon

Impact effects

Trying to replicate Half-Life impact effects, I think it feels like Half-Life

HalfLifeLoop post More detailed default wall chargers from patreon

More detailed default wall chargers

HalfLifeLoop post Swim time! from patreon

Swim time!

I tried to recreate as close as possible the water shader from Half-Life and the player animations.The physics are not the same, you can't dive because there's no need of doing that in this type of gameplay.

HalfLifeLoop post Long Jump Module (Preview Video) from patreon

Long Jump Module (Preview Video)

There's not any sound effect in the game yet.

HalfLifeLoop post Long Jump Module from patreon

Long Jump Module

I reworked the long jump module to make it more fitting for platforming, so now it works like a double jump but only with forward acceleration

HalfLifeLoop post Push Mechanic from patreon

Push Mechanic

We all remember the horrible push mechanics in Half-Life, most of the time the boxes flew out when pushed.. So.. I created a grab/push system with IK and 360 moving animations to fix that, now you can push things like a normal human being :P

HalfLifeLoop post GoldScr "vibe" from patreon

GoldScr "vibe"

I'm making some experiments to try to maintain the GoldScr "vibe" so... I will be working on "WORLDCRAFT" to create the rooms and props for the game and then convert them to be used in Unity.

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