SprintingCucumbers posts
Devlog #24 Changes to Training
Hi again, I'm back with the newly attempted 'regular updates'. First, a quick note on release scheduling: I lost some progress due to a power outage and subsequent save file problems... I was rendering the final looping animation when a storm blew through town and knocked the computer of...
Devlog #23 Branching Paths
I'm going to try to do some more frequent and smaller logs. We'll see how long I can keep it up.So this coming update is going to start the process of branching the story. Essentially, there are a few breaking points in the sandbox world that will dictate your story progression (this is noth...
Devlog #22 Technical Improvements, Story Expansions
This post has been postponed so many times. First I was sick (no biggy), then Austin, Texas (where I happen to live) was hit with an ice storm (the power company has since renamed it an 'ice hurricane' to make themselves look less inept). Just for some context, my house has 22 trees, of whic...
Version 0.3.0.5 (Dungeons)
Update:The version linked down below (v0.3.0.5) is likely to be the final small bug fix update for this released version of Rewind, so I've gone ahead and changed out the download links to reflect the newest (and most stable version) of the game as it stands right now. This update includes some ...
Quick Status Update
I've seen a lot of new Patrons over the last few days, so I thought I'd post up a few things for people who haven't been frequenting the Discord server and a quick update on the next release timeline.First of all, this release has taken far longer than I ever thought it would. That said,...
Devlog #21 Dungeons
As always, it's been too long.I'm getting close to starting the wrap-up procedures on the next large update for Rewind, so I'm going to go in-depth about the new features here, show off some of the coming artwork, etc.This update is 95% focused on adding dungeons into the game world. Thi...
Version 0.2.9.3 Fix Patch
Since the old release post was getting clogged up, I'm making a new post for this fix update.Corrections (0.2.9.1 -> 0.2.9.3):- Upgrading the tent no longer charges you 20k for every item currently in your inventory.Downloads (FULL GAME):Windows MacAndroidUpdate patch v0.2.9.1 to v0.2.9.3:Window...
Version 0.2.9.1 (Lani, Marla, and Expeditions)
Update:There has been a new fixed version, now labeled v0.2.9.1. If you have downloaded the previous version on PC or Mac, there is a patch file at the bottom of this post if you'd like to update the game yourself. The full version downloads have been updated to the new corrected version.This ha...
Devlog #20 Exploration and excessive dialog
Ok, this is a quick update on game progress and an explanation of the new exploration system that will be implemented in version 0.2.9.First off, exploration: This is a means to explore and fight outside of the guild quest system ("I don't want Lani to meet Miri, better not take her to the g...
Version 0.2.8 (Asset Upgrades + Lani)
This is an update that's long overdue, huh? I'm both happy with this release and profoundly unhappy with how long it took to get it finished. If you've been on the Discord lately, then you know that I've been having a ton of trouble with one of the scenes in this one that really push...
Devlog #19 Visual improvements
I'm back again with another status update. This next game version is going to be a relatively large-scale revamp of various visuals that have been a sore spot for me for a while, as well as a remake of the mirror screens and some additional achievement content. I've finished with a total rem...
Version 0.2.7.1 (Lani, Marla, Chicken)
As I mentioned in the most recent devlog, this is an update that's centered around Marla, with a small helping of additional content for Lani's camp scenes. I'm also apparently giving the chicken a pretty good overhaul, and there are a few new scenes for Kermit.Let's see, other thing...
Devlog #18 Still alive and working
First off, many apologies for the long break between Patreon updates. I really need to get into a schedule to just post something about what I'm doing on here at the same time that I mention it on Discord. That said, I do post updates on Discord, and there's a little place on there for Patro...
Version 0.2.6 (small incremental)
This release is pretty small. Like... I didn't even realize how small it was until I started writing out the changelog, but I clearly took out more content than I thought in order to push it out today. Anyway, it is mostly a quest update, increasing the number of enemies, adding quests, and so f...
Devlog #17 Winter storms, yo
So, for those of you not in Discord, I live in Austin, Texas. And for those of you that are not really interested in following news (or are from outside of the USA), Texas was out of power and freezing cold for the last week. Actually, we (my house) lost power on the 12th, got it back on the 14th, l...
Version 0.2.5.2 Release (2nd hotfix at bottom of post)
Those of you lurking in the Discord channel are pretty much aware of what this update is all about. In the previous update, I removed the original implementation of Sneaking (skill given by a God Statue), and in this update, it's been added back into the game as an upgradeable skill, along with ...
Devlog #16 Ease of Use Updates
The next update is coming along pretty nicely. I'm planning this next version to be a sort of filler update where I can spend some much-needed time working through some code problems and improving some systems that I hadn't really spent enough time planning out before they were implemented. ...
Version 0.2.4 Release (HOTFIX 0.2.4.2 AT BOTTOM)
This is a large one, but also not as large as I'm sure a lot of you are wanting, considering the time it's been between updates. I was just floundering around over October and November... even though I thought I could handle myself, the day to day stressors piled on with the emotional stress...
Devlog #15 Back to Work as Usual
I apologize for the lack of communication, and I also want to thank everyone for their patience and kind words while my family is adjusting to the loss of my Dad. My birthday was actually on November 2nd (we went to a cabin by a local lake, which was my twin boys' first family vacation (they'...
Devlog #14 Notice of Slowdown
My original intention was to deliver the Lani story update for Rewind right around this time next week. Renders have mostly been finished, the dialogue has been written, and there's a lot of nitpicky coding stuff to do and then redo when everything fails testing.Unfortunately, sometimes plans ch...
Devlog #13 Skills, Titles, and General Progress
So, the next update is a lot of stuff. Instead of putting in a little bit of Lani's story and leave things unfinished, I've unilaterally decided to include ALL OF THE THINGS. So, there's about 400 lines of story dialogue (give or take a few hundred... I'm still writing it all). If th...
Devlog #12 Mirielle, the Shadow Cat
Lani's story content is the hands-down winner of the poll, yeah? So, as I mentioned earlier, Lani's story is largely focused around the Adventure Guild, her parents, and the situations that led her to be adopted by the player's family. To that end, I've decided to go ahead and introd...
Direction Preference Poll
So with production really slowing down lately, the need to prioritize content has really come up to bite me. Before, I could work on a lot at once and still manage to get things done, but that's a luxury of the past. So, I'm just going to pass the decision on to you guys. All of these are th...
Version 0.2.3 Release
It's finally ready for you guys. Tomorrow, I'll be putting up a poll for everyone to voice their opinions about what content they would prefer to see added into the game in the next version. This one adds the camping mechanic, a lot of titles that go along with combat and camping, a new ques...
Devlog #11 Let's Go Camping!
First of all, I apologize for the lacking communication over this past month. Making a post like this only takes like half an hour, but I only get about an hour of work time every day, so... I figured it would be better spent doing production instead of communication. There should absolutely be a ba...
Version 0.2.2 Release
This has been a much longer time coming than originally planned, and also a much larger update (though still not as large as I'd like).Changelog:- Additional God has been added. To access, you must have more than one item in your inventory, and then go to sleep (it's not intended to be a har...
Version 0.2.1.1 Hotfix
I've had this ready for a few days, but keep neglecting to actually make an official Patreon post about it. Attached is a recompiled version with the hotfix applied.Version 0.2.1.1 Changelog:- Removed ability to add Lani to party multiple times.- Added status numbers to mirror screen for Temple ...


























