Trinity 64 posts
Door
Hey guys, no devlog this week because of the Holidays but here's a sneak peek at what I'm working on! See you next year!
Devlog - 12/8/2025
Main Menu Scene + Bug Fixes / Improvements
New Tears (wip)
Wanted them to be more crystal-like to fit with the prismatic lore aspects
Playground Build?
Would you guys be interested in a playground build? What I mean is, I create a level that is just a greybox with random stuff in it to test for any sort of weird interactions and whatnot. I can also use it to test certain things before putting them in a level. Lemme know!
Weekly Devlog - 11/17/2025
Playtest Improvements and Plans
Playtest 0.2 Build
TESTING FOR: Performance Combat Bugs Guardian Bugs Character Controller Feel Early Player Vs Guardian Combat Impressions Control Input KNOWN ISSUES: No Controller Menu Support UI Scaling Moving While Shielding but no animation Occasionally Guardians take too much damage Guardian Pathing being janky ...
T64 Playtest 0.1
Added Guardians
Weekly Devlog 11/10/2025
Playtest 0 Results
Playtest TEST File (Read Description)
Hey guys, so before working on the proper version of the playtest I figured I would release a very small version to make sure I can properly package the game and that people can actually open the exe without any weird things happening. So be aware that this is by no means a proper test of the mecha...
Weekly Devlog 18 - 10/27/2025
Playtest Location / Sword Abilities / New Attack Animation
Weekly Devlog 17 - 10/20/2025
Animations / Textures
Weekly Devlog 15 - 10/06/2025
Small Updates










