Trinity 64
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Weekly Devlog 11/10/2025
🕑 Added 2025-11-10 15:05:01 +0000 UTCPlaytest 0 Results
Comments
OsirianLegacy
Also, and not that it’s a big issue - but the reason why you have to click to be able to make a selection in the main menu was likely due to the Player Controller’s UI mode. If its set to UI Only for your Main Menu Player Controller I think would fix that bug? I have limited experience with the difference between the two so I could be wrong.
OsirianLegacy
Packaging can be such a nightmare. Really digging the progress, and breaks are necessary to recharge for sure. Keep up the great work!
Tome of Light
I do agree with the immersion break for invisible walls.