silverlan posts
New Prelewd Release
A new Prelewd release and update post is available on the supporter page:[NSFW] https://wiki.pragma-engine.com/books/supporters/page/nsfw-new-prelewd-release
July 2024 Progress Report
A new progress report is available on the supporter page!https://wiki.pragma-engine.com/books/supporters/page/july-2024-progress-reportPrevious posts:https://wiki.pragma-engine.com/books/supporters/chapter/posts
May 2024 Progress Report
New progress report available on the supporter page!https://wiki.pragma-engine.com/books/supporters/page/may-2024-progress-reportThe main new features are some major full-body IK updates, the meta-rig system (see the report for more info) and (finally) the implementation of the motion editor. The ne...
November 2023 Progress Report
New progress report for November!https://wiki.pragma-engine.com/books/supporters/page/november-2023-progress-reportYou can view the previous posts here:https://wiki.pragma-engine.com/books/supporters/chapter/posts
October 2023 Progress Report
New progress report!https://wiki.pragma-engine.com/books/supporters/page/october-2023-progress-reportI've also published another new stable release, which includes most of the features mentioned in the report (except for the experimental stuff), you can find the link in the report.Now that the l...
July 2023 Progress Report
Hey all!I've published a new progress report on the supporter site: https://wiki.pragma-engine.com/books/supporters/page/july-2023-progress-reportI've also published a new major release for Pragma/PFM (link is in the progress report). I would really like some feedback on the new tutorials in...
March 2023 Progress Report
Hey all!A new progress report is available on the supporter site: https://wiki.pragma-engine.com/books/supporters/page/march-2023-progress-reportHappy to say there's lots to showcase this time. Unfortunately the new features aren't available in the current release yet, but I'll make an e...
December 2022 Progress Report
Happy New Year everyone! π₯I wanted to get the new progress report out last week, but couldn't make it quite in time, so without further ado:https://wiki.pragma-engine.com/books/supporters/page/december-2022-progress-report (contains some NSFW content)A lot of behind-the-scenes changes this ti...
Progress Report and Important Changes
Hey all!A new progress report is available on the Website:https://wiki.pragma-engine.com/books/supporters/page/august-2022-progress-reportSome exciting updates, but unfortunately also some bad news. Please make sure to read the entire post, there will be some important changes going forward (which y...
May 2022 Progress Report
Hey all!Been a while since I've done one of these π .I've already shown off most of the new features I've been working on on the Discord server at one point or another, but since not everyone's on there, here's an overview of the progress for the last few months:https://wiki.pr...
PFM 0.4.3 Updates
Some more update news on the Filmmaker side of things!Animation SystemI've been making good progress on the new animation system. The new system allows animating arbitrary properties and is easily extensible (via Lua), which means it can be made to animate pretty much anything:https://wiki.pragm...
Prelewd v0.2 / PFM v0.4.2 / Important Patreon Changes
Patreon changesI've been working on a bunch of organizational changes, some of which will affect the supporter rewards going forward: The supporter page where you can manage your rewards has changed and is now accessible here: https://supporter.pragma-engine.com/patreon The supporter page now ha...
Filmmaker Updates
Hey all!It's about time for another update post π ! Most of the new changes are available in the preview version already, but I'm also planning on bumping up the non-preview versions later this month. Prelewd will also get another new update soon, hopefully some time this week.Fur / Hair I...
New Prelewd Release / New Pragma & PFM Preview Updates
Hey all!Sorry for the late post, I was going to create it a few days ago, but a few things got in the way π . Anyway, here's what's new:FilmmakerLuxCoreRenderLuxCoreRender is now fully integrated and can be selected in the render settings in the latest preview update! It will be the primar...
VR, Asset Import Pipeline and Performance Updates
Hey all, it's that time of the month again! πGeneralSo, turns out VR is a little more taxing than I thought, so my performance improvements from last time weren't quite enough and I had to put some more time into general performance improvements to the Engine to ensure everything runs smo...
LuxCoreRender, Fur Rendering, Performance improvements and a new Prelewd animation
Hey all! Here's another quick overview of what's currently being worked on πFilmmakerLuxCoreRenderI've added support for LuxCoreRender, which is a pathtracing rendering engine like Cycles. (You can see some example renders on their official website: https://luxcorerender.org/gallery/)...
[NSFW] Prelewd Radial Menu Customization / PFM updates
PrelewdI've been working on some Sims-style radial/pie menus to replace the drop-down menus for character customization:https://prelewd.pragma-engine.com/uploads/videos/radial_menu_demo.mp4They're going to be a Patron++ exclusive feature for Prelewd with the next update, but I'm also goi...
Prelewd Project Launch / Important Patreon changes
[Content Warning: All links in this post are NSFW (non-furry and furry content)]Hey all!I already mentioned in my last post I was going to launch a new project to try and finance the Filmmaker in the long run, so here we go!I'm launching a new project called "Prelewd", which is a 3D porn...
Animation Retargeting / Color Management / Misc
Animation RetargetingThis is something I've really wanted to do for a while, and it turned out much better than I expected: I've implemented an animation retargeting system, which allows you to map the skeleton of one model onto another. Effectively this means that you can switch out the mod...
Cycles Updates
Apologies for the long wait since my last post. I've made a bunch of changes and improvements to my implementation of the Cycles renderer, which is always time consuming since there's no proper developer documentation available for it, but I think it was worth it. π I've more or less r...
Wiki Overhaul / Update News
New WikiI've been dissatisfied with the old Wiki for a while now, so I've finally switched to a different wiki software now (Bookstack). Previously I've been using MediaWiki, which is very powerful and feature-rich, but also requires a lot of maintenance and it was too complex and bulky ...
Status Update
Hey guys!I haven't posted any updates recently since I've mostly been busy with some internal engine updates that I can't really show very well, but here's a rough overview of some of the recent changes:OpenGL supportThis is something I've been working towards on the side for a w...
Post-processing and render tools
External render toolI've added an external render tool which can be used as an alternative to rendering in Pragma. Here's how it works:1) You load your session in PFM like usual2) You set up the scene for rendering and create a "render job" by pressing a button3) Instead of rendering...
Meet the Soldier - Raytraced
Better late then never, here's finally the full Meet the Soldier short, rendered with Cycles (+Pragma for the particle systems)! It won't be the final render, since there's still a lot of room for improvement, but I think it came out pretty good for the most part π.I've also creat...
Particle Updates
Hey all!I'd love to say that I'm done with particles, but they've proven to be a bit more finicky than I'd like. I ended up having to rewrite parts of my particle system implementation (as well as the implementation for animated textures) to properly support Source Engine particles, ...
Progress Overview
Hey all!I'm working on a bunch of stuff simultaneously at the moment, so I don't have anything complete to show, but here's a general overview of what's being worked on:Source Engine Particles / Particle EditorFull support for Source Engine particles is currently the only major remai...
Material Editor / Public Source Code
Hey all!Here's the material editor I was talking about in my last post π . Its purpose is primarily to make the import of texture assets as easy as possible, as well as allow you to edit PBR properties on the fly.Textures can be added (or replaced) via drag-and-drop and ambient occlusion can ...
Model Import/Export and Model Catalog Updates
Apologies for the lack of posts lately, I've been very busy working on the import/export capabilities, but it wasn't something I could show off very well until now.That being said, these features are now complete and fully integrated into the Filmmaker (and available in the preview version)....
glTF Asset Export
A lot of people have been asking for a proper model exporter for Pragma recently, so I've decided to implement support for exporting models in the glTF file format. It's standardized and specifically tailored for PBR assets, which makes the import into other PBR Engines/Blender particularly ...
Half-Life: Alyx - Russell's Lab - 360Β° Cycles render
Just a quickie, I've added support for rendering panorama (as well as orthographic) images with Cycles, which allows you to create 360Β° videos (among other things):Ortographic:Equirectangular:Equidistant:Mirrorball:Cubemap:


![silverlan post [NSFW] Prelewd Radial Menu Customization / PFM updates from patreon](https://img5.patrefans.com/storage/7/zt/ia/563145-019e82f2-abb4-7182-92a8-01eec221b6fe.png)






