silverlan posts
Progress Update - March 2020 W03
Hey all!I'm happy to say I've got Source 2 maps up and running, although it once again took me a bit longer than planned. On the plus side, the lightmaps work as well, and they're a looker!I took the opportunity to revamp the entire map format for Pragma, the map geometry is now stored a...
Progress Update - March 2020 W02
Hey all!I was originally planning on doing some more interface updates this week, but ended up spending the entire week on improving/adding support for Source 2 assets, just to get it out of the way in one swoop. Source 2 models (including animations), materials and textures are now all supported:So...
Progress Update - March 2020 W01
Hey all!First of all, a big welcome to all of the newcomers, your support is much appreciated, and without it I would not be able to put nearly as much time into the project, so thank you ❤️!Here's some quick general information about the procedure on this Patreon:• Every tier is entitled ...
Meet the Soldier - SFM / Cycles comparison
Here's the video I promised! It's mostly intended as a comparison between SFM and Cycles, once I have finished adding support for the remaining SFM features (like particles), I will create a full render!
Progress Update - February 2020 W04
Hey all!It's been a very productive week, so I'm happy to say I've got a lot of progress to show off :).I'm also currently rendering more of the Meet-the-Soldier short, you can see some previews above. It's not going to be a complete render quite yet, since some features are stil...
Progress Update - February 2020 W03
Hey all!Quick update for the changes since the Monday post. You can skip the second part of the video, that's essentially the same as the last one, I just fixed a few issues where it would use the non-HWM materials of the model by mistake, so it should look a little better now. I think the way I...
New Beta Update +Support for Source 2 assets!
Apologies for the delay, but the new update is out now! It includes a bunch of bug fixes, as well as the changes I've shown in the last few posts. Additionally I've also started adding support for Source 2 assets:So far only meshes and textures are supported, but I should be able to complete...
Progress Update - February 2020 W02
Who's ready for more eyeballs? I was really hoping I could get this done more quickly, but at least it's now over and done with (for the most part). The eye implementation is now fully functional, including rendering with Cycles. Additionally, I've also added:• Pupil Dilation:• Autom...
Progress Update - February 2020 W01
Hey everyone!I'm still working on getting the eye implementation fully functional, so it's going to be a shorter post this week. I spent a lot of time delving deeper into the Source Engine code (both from the SDK and some of the old leaks) to get a better understanding of how the eyeballs in...
Progress Update - January 2020 W05
Hey, here's a quick overview of the progress this week!DecalsI'm currently working on implementing a decal system, based on an algorithm described in the Wolfire blog: http://blog.wolfire.com/2009/06/how-to-project-decals/Technically there are faster and easier ways to implement decals, like...
Quick Poll
Hey all!I'd like to know what your most wanted features/requests are for the near future, so I created a quick one-question poll: https://www.quiz-maker.com/QWXAIOGYou can enter multiple suggestions, anything that you'd like to see in the near future (e.g. "Hair-rendering with Cycles"...
New Beta Update!
I've published a new update for both the public beta-branch and the preview version, which includes the new Cycles updates! You can use it properly now to render your SFM projects with Cycles as shown in the video, but there's a few things to keep in mind. I recommend sticking to outdoor sce...
Meet the Soldier - Cycles Renderer - Clip #1
Just wanted to showcase a quick test clip I rendered of the Meet the Soldier SFM demo. With some more adjustments on the lighting you could probably get even better results, but I'm still pretty satisfied with how it came out!I'll record some more clips over the next couple of days.
Cycles Update
I spent the weekend on some more updates and changes to the Cycles configuration for rendering with raytracing and I finally nailed a few issues I had down. Rendering times and rendering quality are now drastically improved and the result is now the same as you could expect when rendering inside Ble...
Cycles Updates & Asset Importer
Changes:Skybox support for CyclesFinally got around to adding support for skyboxes for the Cycles renderer! Since Blender/Cycles don't have support for cubemaps, I had to implement a converter to equirectangular images:Here's an example with a HDR skybox:Since the choice of skybox makes a hu...
Update News: Quick progress update
Hey everyone!I don't have a whole lot to show this week, since I'm working on several things simultaneously and they're not quite ready for a showcase, so this is gonna be a bit of a shorter post. Nonetheless, here are some work-in-progress previews:https://youtu.be/RqBhtV_ijHcSome other...
Update News: Model Explorer / Blender Export
Hey, hope you've all had a good start into the new year :)!I've been working on making some updates and changes to an old model viewer I've created a while ago. It's currently just a viewer, but I'm also planning on adding some model-editing capabilities at a later date (such as ...
Public Beta Release
Happy Holidays everyone!Just a quick update to let you all know that I've published the first public beta version of the Filmmaker, you can find some instructions on how to set it up here. You don't need to enter the public beta if you already have the preview version, the preview version is...
Update News: Various Feature Updates / Credit Names
// EDIT:There was an issue with the form for the credits name, but it should be fixed now, if you've already entered your name, just re-enter it. You'll know it worked if your name stays in the text field after the page has been reloaded. Sorry for the inconvenience!//Hey all!Don't have ...
Preview Version Update
I've just published a new update for the preview version of the Filmmaker. If you've already activated the preview DLC key, the update should download automatically, otherwise please check out my last post on how to get your key :). Please also make sure to follow the instructions on the wik...
Update News: Interface and Actor Editor
Hey all!Mostly just got some more interface updates this week!The primary new addition is the actor editor (shown in the video), which is essentially PFM's equivalent of the animation set editor in SFM. There are no animation sets in PFM, instead there are actors and actor components, but in pra...
Update News: VR and Timeline Editors
Hello everyone!Some of you may have already seen the video I've uploaded to the YouTube channel earlier this week, but in case you didn't, here it is again! VR playback didn't get any votes on the recent poll but I wanted to at least lay the groundwork for it. There's a button on the...
Update News: Feature updates and bugfixes
Hey everyone!I hope all of you Americans had a great Thanksgiving!No GUI updates today, but I've spent the past couple of days fixing most of the problems with the Hat Kid SFM project from the last video (these fixes apply to all projects of course, not just this one in particular). The screensh...
Update News: More UI updates
Apologies for the late post, here's the promised video! Sadly I didn't manage to get as much done as I had hoped, but progress is progress. Anyway, first things first, huge thanks to Manndarinchik for letting me use his Hat Kid SFM project for testing/demo purposes, you can find his original...
Priority Poll
I'll have to delay today's update post for a few days, sorry! I'm still working on a few things I'd like to get done first so I can record a new video of the current state, that should hopefully be done by Monday at the latest!In the meantime here's a poll for what I should be fo...
Update News: GUI Update
I'm making good progress on the GUI, but of course there's still plenty left to do. Many of the elements are still just placeholders and I'll be using the SFM icons for the time being, but they'll be replaced further down the line.As I've said previously, my main goal for the UI ...
Update News: Wrinkle Maps, GUI and Transform Controls
Hey all!I'm recovering from oral surgery right now (wisdom teeth removal), so I'll keep this post a bit short. Here's what I've been working on the past few days:Wrinkle MapsI've added support for source engine wrinkle maps: https://developer.valvesoftware.com/wiki/Wrinkle_mapsSo...
Update News: SFM importer
Hey all!I've had a minor setback which required me to do some time-consuming re-writes of some parts of the SFM importer, but I'm back on track now.The good news is, the core of the importer is now complete! That means that most projects should now be almost completely importable, excluding ...
Preview Version
Apologies for the delay, I've had to do some bug-fixing for Nvidia GPUs which took a bit longer than expected.The preview version for the Filmmaker is available as DLC now, you can get your DLC key here: https://wiki.pragma-engine.com/index.php?title=PatronKeyRequestIf you've already had a p...
Progress Demo #2 | Open-Source
This took a bit longer than I had planned initially, but here we go! Cameras and audio playback are now supported and I've fixed quite a few issues with the SFM-importer, so all of the clip offsets and times are correct now. I'm going to finish up the preview version tomorrow, but I have no ...















