Uriahjs 01 posts
BoundProject Devlog 24
hey lads! at this point dunno what to say lol, but here's what's cookin- added uneasy breathing when arousal is high enough- little tweak to ponytail 2- fixes for gag clipping- some minor fixes for struggle prop conditions (ropes that can still be struggle with hooks while hands are tied wit...
BoundProject Devlog 23.1
hey lads! at this point dunno what to say lol, but here's what's cookin- added difference inbetween struggling legs only and arms only to more bound poses- added Aphrosidiac bar, it will gradually reduced if crotch item is removed or player is staying still- Aphrosidiac bar will increase eve...
BoundProject Devlog 23
hey lads! at this point dunno what to say lol, but here's what's cookin- added difference on sharp corner and regular corner, example, bed legs now act as a sharp corner, more sharp corner/objects will be added in the future- tape restraints now can only be broken with sharp corners- rope no...
BoundProject Devlog 22.1
hey lads! at this point dunno what to say lol, but here's what's cookin- adjustments to dummy-chan AI so that they will walk to player if player is knocked down- dummy-chan now attacks at further range- dummy-chan will no longer snap rotate to player, instead she will turn smoothly to player...
BoundProject Devlog 22
hey lads! now we're gamin, more mechanics this time- chloroform is completely disabled, it will be changed in the future development since it's game breaking now- added 1 more dummy-chan for testing- added Bob 2 hair (morelike re-implemented)- fixed Ai behavior breaking bug where dummy-chan ...
Bound Project Devlog 21.1
hey lads! now we're gamin, more mechanics this time- chloroform is disabled for dummy-chan, in the future grab attacks will be developed- dummy-chan now not only chase the player, they will hit the player with neutral kicks- there's no i-frame yet on dodge since the kicks are easy to dodge- ...
BoundProject Devlog 21
hey lads! now we're gamin, more mechanics this time- fixed some stamina bug- inmate and bunnygirl now doesnt chase at all, for future development of enemy types- dummy-chan will now instantly face to the source of damage direction, and will have increased detection time- added new gag, prison ga...
BoundProject Devlog 20.1
hey lads! now we're gamin, more mechanics this time- tweaked how dodge/dash works, dodge is now a backstep which will propell player backwards- to do dodge simply press space- if dodge used while sprinting, it will change to dash which propels player forward further- added melee kick, to do kick...
BoundProject Devlog 20
hey lads! sucks i got covid, but dev goes on- parameters of how persistent and how fast chasing of each dummy-chan type has been re-tweaked- crouch fix- tweaked ponytail 2 and twintail- tweaked acrobatic catsuit- Added Crosshair when using gunVoices shoutout to- Voice 1 shoutout to @QuetzalVA, https...
BoundProject Devlog 19.1
hey lads! we're diving more to technical things now, more dummy-chan features- dummy-chan now will chase the player if seen, will start running towards player- different types of dummy-chan will have different running speed- for now, if player facing the dummy-chan, dummy will just stare when ar...
BoundProject Devlog
hey lads! abit busy lately irl, but managed to pur some things- added 1 new suit- added sound effect to struggling, each types having different squeaks- arms and legs have seperate que- removing crotch item now changes to Shift+R by defaultVoices shoutout to- Voice 1 shoutout to @QuetzalVA, https://...
BoundProject Devlog 18.1
hey lads! abit busy lately irl, but managed to pur some things- 2 new tools to escape, hooks and armbinder device- hooks are placed in multiple spots, used as focus for straps and tape, while corners are used for ropes and tapes- armbinder now works slightly different, on lvl 3 and 4, it can only be...
BoundProject Devlog 18
hey lads! abit busy lately irl, but managed to pur some things- tape now have variations, microfoam tape and black tape- upper roof expansion for tests- lighting changes for optimization- added more corners that can be used to escape restraintsVoices shoutout to- Voice 1 shoutout to @QuetzalVA, http...
BoundProject Devlog 17.1
hey lads! this is going pretty fast but yeah here's whats new- new restraint type, Duct Tape- Max lvl of Duct Tape Leg Restraints cant be struggled while arms is bound- 4 new duct tape related gag- changes to Facilitee colors, and now she uses duct tape as her main tool to restraint- updated so ...
BoundProject Devlog 17
hey lads! some more mechanics update- crotch rope/straps are now seperated, no longer a group of arm restraint- crotch rope option added to self-bondage table- only certain dummy-chan type will use crotchrope- armbinder is now a priority arm restraint, it will not be replaced even on chloroform or a...
BoundProject Pre-Alpha Roadmap
for those who still wondering what's gonna be cookin, here's a quick roadmap for pre-alpha, alpha will have it's own roadmap, but there are our plans, more will be added
BoundProject Devlog 16.1
hey lads! some more mechanics update- players now are able to escape legs only while being fully tied- to perform leg focused escape, simply hold RMB while struggling, the indicator will be moved to leg restraint icon- legs only escape can only be performed while both arms and legs is bound and not ...
BoundProject Devlog 16
hey lads! another UI related update is here, well polished i would say- complete UI design changes- self bondage table and customization now have different design of UI, which kind of have transparent finish- options menu HUD design is also changed- added twintailsVoices shoutout to- Voice 1 shoutou...
BoundProject Devlog 15.1
hey lads! this month's subbuild is quite faster in motion o.O, here's what's been cookin- player position will not longer be saved for now, instead bound state will still be saved- if player is bound and at least sitting down and quit the game, player will found themselves sitting on the...
We've Reached over 1k Patrons <.<
*deep breathei can't believe that we're this big rn, it;s all thanks to you guys that really supported this project, it's going very well even with all of glitch and bug struggles, it;s not even alpha just yet and look how much support you guys givei'm honestly and deeply grateful ag...
BoundProject Devlog 15
hey lads! alot happened irl but even so, here's what's been cookin- complete rehaul of Gameplay HUD- all movement related HUD is on bottom left side- all attack/weapon related HUD is on bottom right- on bottom mid, there's strain/consciousness bar and consumeables/quicktools- attack/weap...
BoundProject Devlog 14.1
hey lads! *sigh after a long work on this particullar build, new restraints are finally here o.O, there's what's been cookin- 3 new restraints to use, all the same type (this is a test drive, it will change in the future)- 1 new variant of dummy-chan, there's 3 variants of dummy-chan tha...
BoundProject Devlog 14
hey lads! it's already 1.5 years of dev, time really flies lmao, here's what's been cookinfor further info, visit this discord server https://discord.gg/rSnUs95pQyCheck my Twitterhttps://twitter.com/ryuu01_boundpj- dummy-chan now have 5 random variations, each time player enters the game...
BoundProject Devlog 13.1
hey lads! finally more stuff added to the actual player to NPC and vice-versa actions, here's what's been cookin- now dummy-chan can move on it's own, for now she moves to random spot- dummy-chan will now apprehend player if player have both their arms and legs bound- apprehend basicly w...
BoundProject Devlog 13
hey lads! more tinkering in chloro stuff, here's what's cookinDiscord https://discord.gg/rSnUs95pQy- more tweaks on lighting for performance- player how have similiar method of chloroforming dummy-chan- chloroform will consume stamina, if success, less stamina consumed at the end, if fail, m...
BoundProject Devlog 12.1
hey lads! more focus on mechanics and here's what's cookinfor further info, visit this discord server https://discord.gg/rSnUs95pQy- updated chloroform mechanic when dummy-chan tries to chlofororm the player- both parties will be locked into looping animation while dummy-chan chloroform play...
BoundProject Devlog 12
hey lads! this month's devlogs gonna be back for 1 subbuilds since we're focusing on mechanics, here's what's been tinkeringDiscord https://discord.gg/rSnUs95pQy- changed room color- handgun now actually shoot shock bullets and deal damage to dummy-chan- after enough shots, dummy-cha...
BoundProject Devlog 11.2
hey lads! finally this month's rehaules are finished, hope yee lads like what yee see 0.0- New rehauled Test Room (which might be the actual lab/facility room when player is captured, need more add ons tho)- Rehauled Kunisuit and NinjaSuit(former dancewear)- reduced dummy-chan by 1 for now, for ...
BoundProject Devlog 11.1
hey lads! this month's about rehauled stuff, here's what's been cookin*suits Rehauled- Unitard rehauled- Gymnastic rehauled- Inmate/Prisonner Rehauled- Wetsuit Rehauled- Bunnygirl Rehauled (it have 2 versions)Voices shoutout to- Voice 1 shoutout to @QuetzalVA, https://twitter.com/Quetzal...
BoundProject Devlog 11
hey lads! new skeleton is pretty much done, we're finishing abit of suit rehauls and finally be back to AI, here's what's in the build- undies and Spy Suit are rehauled (Sportswear also in case yee lads missed it)- fixed some arm state issues including guns- testing the build with comple...




















