BoundProject Devlog 16.1
🕑 Added 2023-09-19 23:51:53 +0000 UTChey lads! some more mechanics update
- players now are able to escape legs only while being fully tied
- to perform leg focused escape, simply hold RMB while struggling, the indicator will be moved to leg restraint icon
- legs only escape can only be performed while both arms and legs is bound and not hogtied
- extra conditions, you need to sit or laydown to do leg focused escape
- completely removing restraints with leg focused atm needs to be sitting
- there will be indicators above restraint icons for which part struggle will apply to
- for test reasons, all restraints are now escapeable
- each restraint types now have different values in durability and calculation
- add minor animation adjustment to leg only escape while sitting, will add more to the rest of the positions
Voices shoutout to
- Voice 1 shoutout to @QuetzalVA, https://twitter.com/QuetzalYVerde
- Voice 2 shoutout to @Aife_thedarkelf, https://twitter.com/Aife_thedarkelf
- Voice 3 shoutout to @Tsuma-ASMR, https://twitter.com/tsumaasmr
Check the controls at ingame Settings -> Controls, key "E" to interact with Table and mirror
*important controls when bound*
- Sprint + left/right to roll facing different angle while laying down/hogtied
here's what's the minimum spec
- CPU | intel(R) Core (TM) i5-9400F 2.90GHz
- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)
- 16 Gb of RAM
other mandatory softwares
- visual studio 2019
- latest .NET framework
- DirectX runtime
- DX12 available
- latest driver existing
Passwords and Link will now be in seperate links
password is in the comments
that's it for today lads
*NOTE, this is just to test the features and stuff, more will be added*
Link to video preview in Deviantart
https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-16-1-983391430
and Twitter
https://twitter.com/ryuu01_boundpj
have a nice and tidy day lads, cheers =D
Comments
Uriahjs 01
U can struggle out of it
Guffelumpen
Is things like the armbinder ment to be inescapeable? Like a soft game over. Or do you plan to keep it as it is now where you can struggle out of it?
Shoelace1
Thank you!
Uriahjs 01
Its been talked around in discord and theres pins on the order of what to make first on pins
@lpha strike
Great work, the mechanics are really coming along, very impressive. Is there a timeline for additional content such as tasks/missions etc?