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Decide on the upcoming style

Hey guys, the new league is coming soon and I wanted to hear your opinion on what style you'd like to see me focus my work on!Oh and I'm publishing information on the new stretch goals and patron benefits tomorrow.

Never Sink post 3.17 Roadmap Update from patreon

3.17 Roadmap Update

This is the updated 3.17 timelineThis is not final and subject to change. The checkboxes are purely visual, many of the features are work in progress still.More features - especially related to the 3.17 upcoming POE changes will still be added.

Never Sink post An Alpha Invitation: FilterBlade AUTOMATA testing from patreon

An Alpha Invitation: FilterBlade AUTOMATA testing

We're testing out a major new feature: FilterBlade AUTOMATA. The picture will provide you with more information, but essentially it's a way to keep your custom filterblade filters auto-updated, without any need to install or actively do anything. 100% automated filter handling.We'd like ...

FilterBlade in 2022

Hey guys,I wish you all a happy new year and I hope you're having a warm, relaxing and safe time.Last year my filter received quite a few upgrades and FilterBlade did so as well. Here are some of the highlights released over the last year. Some of these were in work for over a year and your supp...

Endless Heist Preset!

The recently published endless delve preset on filterblade saw a lot of usage with 25k+ implementations.Just published a similar preset for endless heist, so if you're looking forward to tomorrow's event, I recommend grabbing it!Tutorial / Where to find it Hides items unusable in endless hei...

NeverSink's itemfilter - version 8.4.0 - preview

Heya guys, this is the preview of the upcoming 8.4.0 version. I hope to release it these days, maybe even tomorrow. Patch-Notes and beta version found below.I'd appreciate it if you can try out the "very strict" version and tell me how it feels!MAJOR GOALS: - Establish a solid strictness...

Sneakpeak - Strictness Overhaul and the rise of the Very Strict

Path of Exile is an escalating game. Every update GGG adds more items, removes some other ones, adjusts mechanics and on average increases the power creep. Old items become less expensive and valuable and some inherent properties of the drops change (such as stacked currency drops).In order to addre...

Sneakpeak - version 8.4.0 - ID-Mod Filtering overhaul

Hey guys,I'm not sure if you're still playing scourge or not. The reception of some of the league aspects is quite mixed, but regardless I wanted to provide you guys a sneakpeak to anfilterblade update that will be available fairly soon.This one has been a long time coming and I wanted to ge...

Never Sink post Updated Roadmap 3.16+ from patreon

Updated Roadmap 3.16+

- New goals set for 3.16- Necros style added for 3.16- Maven Moan Soundpack added to 3.16- Vivid Style moved to 3.17-FilterBlade sortlist rework moved back to 3.17 due to high technical complexity and potential instability

Never Sink post Filter & FilterBlade architecture from patreon

Filter & FilterBlade architecture

If you're technically interested or just curious and want to find out what exactly is under the hood of the filter & filter generation, how it updates every few hours and how all of this is setup: this post is for youAlso: As usual the Filter will be updated on friday before release and there wi...

Never Sink post Cluster Jewel Economy Based Filtering from patreon

Cluster Jewel Economy Based Filtering

This is the broad sketch for the implementation logic for cluster jewel filtering.

Never Sink post Filter(Blade) update & feature timeline from patreon

Filter(Blade) update & feature timeline

This is the first draft of a feature timeline.The plan is to keep it updated and improved every league from now on.Comments & Suggestions are appreciated.

New FilterBlade Feature: Public Presets

This took a while, but we finally finished the work on the public user-made presets!These are modular changes, that you can build your filter-save with on filterblade. But wait there's more.- Every time you load your save, it grabs the latest version of the preset- They are superb to build modul...

8.1.0 Style Update is live!

Hey guys,all the new filter styles I've been teasing over the past weeks (and more) are now live!It also includes several improvements tot the filterblade UI, some new filterblade tools, base filter and generation/tiering. algorithmsThank you all for the feedback and support.List of styles: Luna...

Style Update Beta

Hey guys,The beta for the upcoming update is live!The beta features several new and returning styles and several improvements to filterblade.Available styles (2 more and some features yet to come): default customsounds lunaris (minimal, darker) elder (very minimal, darker, vanilla-inspired) vaal (im...

Never Sink post PREVIEW: Upcoming Styles (2 still missing) from patreon

PREVIEW: Upcoming Styles (2 still missing)

Upcoming Style: Vaal

Hey guys,quite many of you will be likely happy to hear that an old style - Vaal - is coming back! Today it's initial re-implementation has been finishedHere are the main features: It's a value-orientated style. Most economy-tiered items are highlighted by value, not by class. That means a T...

Upcoming Style: Lunaris

Hey guys,since the launch of 8.0 I've been working on lot on further building up my domain language to improve filter and style generation.This work is important, because it would influence the quality of all future styles.So I've added syntax highlighting, improved the general structure in ...

What styles to return (first)?

Hey guys,The 8.0 filter is almost ready and will be finished today after the seasonal release stream on twitch.tv/neversink in a bunch of hours.The filter is now generated using a small custom programming language (Exo) built by me. This makes the filter much more maintainable and enables a signific...

Filter Changelog 8.0 - version 2

Public beta starts in a few hours :). There will be a new post here. Come join discord for feedback and discussions!8.0 Changelog v2:- Rewritten the filter from ground up, using a custom programming language. While I'm still finetuning the results, it should be a 3 step forward improvement alrea...

Filter 8.0 patch notes preview

Hey guys, I wanted to give you an overview of the upcoming 8.0 filter changelog.Alpha access testing will likely start by the end of next week. Until then, enjoy the overview.(keeping this post short, because there's a lot of work).Thank you for your support.--------------IMPORTANT:The item filt...

FilterBlade is now cloudbased - 100% AWS serverless architecture

This bit of news might not be super exciting, but it's a really big thing for the future of the filter and stability of the site.All components of filterblade: frontend, backend, filter generation, storage - are now AWS hosted.Switching from OVH to AWS has several benefits:- It's much easier...

Death to queues and 8.0 update sneakpeak.

Heya everyone, we've been busy at work for the new filter and filterblade migration and I wanted to give you guys a short update!We're migrating filterblade from OVH to AWS and it's already pretty much done. The new architecture is much more modern, mostly function-based (FAAS/Lambda) an...

The 2021 filter roadmap.

Heya everyone,I'm really excited to give you guys an overview of the new upcoming Filter and FilterBlade features coming for the next update and over the course of 2021!Last year we introduced some major features to FilterBlade and the Filter, such as:- Login with POE feature- Profile based Save...

Never Sink post Gem Tiering - A preview from patreon

Gem Tiering - A preview

This post will give a sneakpeak into how gem tiering will work in the upcoming update!Gems in POE are getting more and more complex. They drop with quality, level, corruption state, they come with alternative qualities, can be awakened, can have a vaal form. Some of them have 3 or 6 levels and I don...

A sneakpeak into 8.0

Heya guys, I wanted to talk a bit more about the filter version 8.0.Around 2 to 3 years ago I've had the idea of designing a small meta-language, that I can then use to generate other domain-languages to then generate concrete languages.Hold on. That's not explaining much. Lemme start again....

3.9 Harvest Filter, the FilterBlade queue, Dynamic Strictness and Berserkers!

Hey guys, I got a bunch of news and goodies for you today! I've just updated the Filter(Blade) for harvest!You can get details here: https://www.reddit.com/r/pathofexile/comments/hc4z31/lootfilter_neversinks_itemfilter_790_filter_for/Oh and we had to add a queue to FilterBlade, because last leag...

Filter 7.8.2 preview version

Hey guys, so this is a preview version of the upcoming filter 7.8.2. There's a quite a lot of changes here (and a few more to come). This version focuses a lot on adjusting the strictness of the filter (especially high strictness) to the loot pinata that is Delirium.Here's the changelog so f...

FilterBlade Sortable Lists 2.0

Do you know these things?: https://imgur.com/4szEwlE We call these "sortable lists" internally. As part of the large reworks and improvements, these are getting a major overhaul for POE 3.10 and the filter is getting some related improvements as well! Here's a list of some of the most pr...

[PART2/2] 2019 and 2020. Yesterday and Tomorrow.

Hey again,I can and want to finally talk a bit about all the upcoming features, the way the filter and filterblade is developed and what is coming this year... and also next days.First a little bit of background, bear with me: The development of the filter has been quite a learning experience. Back ...

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