shaunjs posts
Patreon Resources Post
Hello! This post contains links to all of the various resources you can access as a Patreon supporter of the relevant tier.The majority of source code is limited to the $5+ tier. Itch io resources can alternatively be purchased permanently for a one off payment.For $20 supporters interested in 1:1 a...
Laziness isn't real.
I was struggling to decide if I wanted to talk about my ADHD on the channel, but there was something niggling at my brain I couldn't get away from and I knew I had to make this piece. Things I've said in the past on videos and in streams about motivation and "discipline" I now have a...
Important reminder: Charge-upfront billing
This is just a reminder post about an upcoming change that I announced recentlyI'm going to be moving my Patreon to Charge-upfront billings soon. What this means is new patrons will be charged immediately on their first pledge, and then at the start of every month going forwards. It also means i...
Menus Tutorial Progress
There's an infinity that can go into a menu tutorial, so eventually I have settled on doing something similar to the inventory, where I create something fairly universal but quite barebones that does what you'd expect a basic menu to be capable of while being easily expandable.
Here comes the Wiji Waji - Feedback Stream Highlight
Still a-working on the next tutorial, but enjoy some good feedback stream footage in the meanwhile!-S
Important Updates - ADHD & Charge-upfront pledges
Hello everyone.ADHDA somewhat difficult post to write. Last week I was diagnosed officially at the age of 32 with inattentive ADHD. This has been impacting my ability to perform open ended problem solving, perform executive function and sustain concentration and focus throughout my entire life, with...
Quick Tip - Ternary Operators
A tiny thing that a lot of people don't know exists! A handy way to write conditional assignments.
It Came from the Forest - Feedback Stream Highlight
Experimenting with working some of this content back into my rotation! I was never too happy with just uploading hours of raw vods to the channel as much as I would like to keep an archive. So my idea here is to pick games that I thought were particularly interesting to talk about and try to cut out...
Release Roundup 2022.3
GameMaker is GameMaker again!Some neat stuff, including video playback! Might try and do a simple tutorial on setting this up soon. For now I posted a quick example to twitter: https://twitter.com/shaunspalding/status/1514261049423409159/video/1
What went wrong with the Platformer
A few people asked here or there what exactly went wrong with the Platformer tutorial that I've had to remake recently. I've not really been able to give the full picture in short text explanations so I figured I'd make a video to discuss it, along with the original method, what you can ...
It's Groundhog Day! Also, Platformer tutorial v2022+!
Here is the revised Platformer tutorial. I ultimately decided to abandon the very new collision method as after a lot of reflection I felt that its goals were flawed and even though it brings some very real advantages, needed some ugly and unintuitive fixes to make it work elegantly for most and esp...
2022.2 Release Roundup
A round up of the biggest changes in version 2022.2!
Mistake with recent Tutorial
Hello everyone! Today I published the new Platformer tutorial but minutes into having made it public I discovered a pretty dangerous bug in the code I had written. This is despite my best efforts and research (and makes me very sad.) For the time being I have made the video unlisted and I will have ...
Platformer Tutorial v2022+
Took a while to get there but here it is, I've refined my basic platformer code into a new tutorial that is fully compatible with 2022+ and the bounding box changes therein.I mention source code in the video but I'm still a little on the fence about whether or not this will be a "series&...
YoYo Launches $33000 prize pool game jam
Felt I had to make something quick to go over this, a huge opportunity for the GameMaker community!
What I'm working on
Hello everyone!With the new collision changes that have come to GM I've decided now is a good time to revisit some of my platformer content for 2022!I'm not seeking to completely replace the "Complete Platformer Series" but instead make a supplementary shorter series with a different...
Release Overview - v2022.1
Forgot to post this one here! Sorry about that. I'm sure most of you have seen anyway but here's my overview of the big changes in version 2022.1.-S
Collision changes in v2022.1
I'll be following this up with a more holistic look at v2022.1 (yeah that's the new naming convention for their monthly releases.) but I thought it was important to cover this quickly as it affects some of my prior tutorials and changes how something pretty fundamental to GameMaker works.For...
Bounding box change in GameMaker Studio 2 version 2022.1
Hello everyone, big changes in the latest version of GameMaker! Video(s) coming soon, but here's some info regarding an important change to bounding boxes: Previously, bounding boxes were always rounded to integer positions that were "exclusive" at the far sides. That is to say a 16 pixe...
LD49 Timelapse Talkthrough
Had to produce something a bit quick this week due to some RL busywork but I hope its interesting and useful nonetheless!-S
Release Overview - 2.3.7
Wanted to start going over recent releases and patches for GameMaker as they come out (since they have faster pace of releases these days) and provide some context to important changes. Let me know if you think this type of thing is helpful!-S
End of Year Update
Well that year happened.After finally finishing the ARPG series I think that 2021 saw some of my best pieces of content to date. Here are some of my personal highlights: State machines! Revisted, polished and boiled down to a 4 minute guide A highly-generic and adaptable Inventory tutorial with foll...
Minimap Tutorial [Early access + Source code]
As it says on the tin! Have fun.Source code here: https://shaunjs.itch.io/shauns-minimap-example (follow link labelled "Patron Access")-S
[Progress] Minimap Tutorial
This was pretty resoundingly selected as the topic for the next tutorial so it's on the way! Probably going to involve a lot of what-ifs for different kinds of games but I'll try and point out what I can about how to work this into your specific game projects.-S
Dynamic Lights & Shadows - Devlog
Hello all! Here's the video I've been working on about the lighting system in PokeyPoke! It's extremely performance friendly and lightweight. I'm a little light on some of the details in this video and mostly focus on the overall logic (a direct step-by-step video would have been eno...
Structs Tutorial
It's only a short primer as I didn't want to stray too much into specific example and wanted to make sure as many people digested the key takeaways as possible. Also there are longer videos out there by other people on the subject that I didn't want to just replicate and instead I'm ...
Filter & Effects layers in v2.3.6 + An explanation for delays
2.3.6 was recently released.With it came a few changes to the start screen and some other bits (I recommend reading the blog post) and I wanted to put out a quick video about this feature in particular!"Quick" maybe didn't work out as getting the ball rolling on videos and pokeypoke has ...
LD49 Timelapse
This went live last night, and I am officially Back To Work. Still need to get entirely back on my feet and uh, recover from my recovery but my week off did do me a whole lot of good.Source code for LD49 coming to $5 patrons shortly after this post.-S
Taking a week off!
As I mentioned in my last post, and also on YouTube in a community post / pinned comment I'm going to be taking next week off.It's weird in some ways that I feel the need to "announce" this but you guys do literally fund my work and are effectively my distributed-employers, and also ...
Quick Tip - Default Arguments
Hey it's the quick video I said I'd make like a week ago!I'm not going to lie I've been struggling a bit. It's not normal for it to feel like this much effort to create such a small video and getting the ball rolling has become increasingly difficult recently and doing Ludum Dare...














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