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It's Groundhog Day! Also, Platformer tutorial v2022+!

🕑 Added 2022-03-15 18:56:17 +0000 UTC
It's Groundhog Day! Also, Platformer tutorial v2022+!

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Great video! Looking forward to seeing where this series goes.

Thank you so much for taking not only the time to be really thorough with this, but also a refinement on something that is needed and often overlooked. After working hard on this game jam over the past month (My first, MV15)... It seems it's a fantastic time to revisit. I have run into a few edge case scenarios while doing this and have found sometime necessary to use different collision methods; though admittedly, I could be doing that wrong. Would that be of interest to you or anyone else to advise on that or maybe make a video showing different methods and ideas of combining? It's highly interesting to me - Tile based collisions seem great on massive levels, and seems a lot more efficient, but then sometimes it gets weird to collide with solids and I haven't found a great way of addressing using tiles in a similar manner - example would be I used autotiles to build the level, but doors get really tricky tilemap_clear seems right, but destroys all the tiles matching, I couldn't really figure out in the time constraint how to make that happen. Maybe it will make more sense after sleep ;) Anyway, thanks again! You rock ♥


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