shaunjs posts
General Update
Hello! Given it's been a little while since my last video came out I thought y'all were due a small update!I'll come back around to adding a bit more the inventory mini-series I've started but I don't want to over do my focus on it due to the increasingly specialised nature of th...
Secret Project is out!
Some of you might recall when I was frustratingly vague about a decision to take on *even more work* at a time I had largely promised to not take on more work.That project is finally out! I provided some programming help for certain specific areas and elements of DELTARUNE Chapter 2.It was a massive...
Inventory Mouse Control
Sorry this one took forever! A whole lot of moving rectangles around in after effects. Enjoy!Source code has been uploaded here: https://shaunjs.itch.io/shauns-inventory-tutorial
Inventory Mouse Control [Progress]
This one is taking me a little while! There's quick and dirty ways I've written this before but given how clean our base inventory was I wanted to write something good/generic to match it with the mouse control.I opted for a state machine controlled 'mouse' object that deals with all...
State Machines in v2.3
Nice to have an up to date video on the topic, and a shorter, cleaner one to boot!This video will go public tomorrow, enjoy!-S
Sub only pricing for GameMaker
First two minutes are strictly info, the following seven are background, opinion, etc.I could have made this video much longer, there's a lot of common complaints I could have addressed and more background info on the situation and how truly inevitable this kind of thing really was etc but I fee...
Inventory Tutorial
It's here! Full resolution probably still processing as I type this.Source code links etc are in the video description and this video will go public some time tomorrow.As I discussed previously, we'll be running some polling and discussion on here to decide what features to add on top of thi...
ARPG - Final Episode
(source code will be updated soon, hd may still be processing if you arrive here very early, video will go public on Friday. Giving *all* patrons early access to this episode to celebrate.)
The final (final) ((final v2.1)) stretch
The script is done for ARPG ep51!Every week the end has felt so close and yet so far, every bit of work revealing yet a little bit more work that needed doing. But here we finally (finally) ((finally)) are.It'll be a long episode that frankly, earlier I would have split into two but my heart can...
ARPG Episode 49 + 50 Out now
Episode 49 - Loading: https://www.youtube.com/watch?v=YpHEY939cXQ (public now) Episode 50 - Pause Menu: https://www.youtube.com/watch?v=ASKtlsAhfLw (public next Friday)Source code available here....One more episode to go! We're so close!
ARPG Episode 48 - Saving
Very similar to the saving and loading tutorials I've made independently of this series, here's how to do it in a big ol' project!Source code live soon here: https://shaunjs.itch.io/shauns-action-rpg-tutorial-S
ARPG Episode 47 - Item Shop #2
Actually buying items from the shop! Most of this is handled by the dialogue + responses system we set up way back when with a new function for giving you the items themselves and deducting the money.Live on Friday, source code will be up here shortly as always.Cheers!-S
ARPG Episode 46 - Item Shop (part 1)
An annoying amount of just setting stuff up, but it needed doing! The more interesting code for this will be next episode.Episode will be live in a few hours when the HD resolution finishes processing. Sorry there's no bigger Patron lead on this one! Some weeks are just better than others and we...
ARPG Episode 45 - Pots and Rocks
It's another clean up + adding Stuff episode! Back to writing actual code next time I promise.Source code will be updated shortly after this post, if it isn't and its been like an hour, shout at me because I might have forgotten.
Post ARPG Content Plan & PokeyPoke
TL;DR - I'm going to be making a Game (PokeyPoke) & doing new one-off tutorials based on polls.Hey everyone!We're coming towards the end of the ARPG series, I still don't know that it was really a good idea to push on but nonetheless, for better or worse it will be finished! After it is ...
ARPG Episode 44 - Auto Tiling
Weird topic to cover 44 episodes in but here we are! Mostly a bit of a cleanup episode and episode 45 is going to be similar. There's a few things we've glossed over or put off that are very minor changes and fixes and content that needs creating to get us to where the original Demo was.In t...
Patreon Credits Test - Feedback requested!
So I talked a little while ago about how I wanted to find a way to streamline producing the credits sequence on my videos. How the number of $20 supporters means that recording all of the names, while hand removing the ones that don't wish to be explicitly mentioned and having to re-do this proc...
Two new ARPG Episodes, Rough ARPG roadmap update
Hello!Everyone at the $5 tier or above can now watch episodes 41 and 42 of the ARPG series. Episode 41 Episode 42I'll be updating the source code shortly after finishing this post. If it has somehow been more than an hour since I finished this post and it's still not there, please shout at m...
ARPG Episode 42 - Hook shot #2
★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial(If the episode isn't there it will be updated shortly. If it hasn't been... oops. Let me know.)
ARPG Episode 41 - Hook Shot #1
★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial(If the episode isn't there it will be updated shortly. If it hasn't been... oops. Let me know.)
Two new ARPG Episodes live for $5+ tier
Hello!Everyone at the $5 tier or above can now watch episodes 39 and 40 of the ARPG series. Episode 39 Episode 40I'll be updating the source code shortly after finishing this post. If it has somehow been more than an hour since I finished this post and it's still not there, please shout at m...
ARPG Episode 40 - Bow & Arrows
★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial(If the episode isn't there it will be updated shortly. If it hasn't been... oops. Let me know.)
ARPG Episode 39 - Equipment Cycling
★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial(If the episode isn't there it will be updated shortly. If it hasn't been... oops. Let me know.)
Three new ARPG Episodes live for $5+ tier
Hello!Everyone at the $5 tier or above can now watch episodes 36 through 38 of the ARPG series. Episode 36 Episode 37 Episode 38As usual, for the sake of simplicity, the source code of these episodes will be made available to everyone who can access the source code archive generally. (Even if you...
ARPG Episode 38 - Item drop lists
★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial(If the episode isn't there it will be updated shortly. If it hasn't been... oops. Let me know.)
ARPG Episode 37 - Using equipped items
★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial(If the episode isn't there it will be updated shortly. If it hasn't been... oops. Let me know.)
ARPG Episode 36 - Equipped Item UI
★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial(If the episode isn't there it will be updated shortly. If it hasn't been... oops. Let me know.)
March General Update
Hello everybody!It's been a while since I made any update posts, I've mostly tried to keep my head in my work and just get through a lot of stuff. But it's time I get you all up to date.ARPG EpisodesSomething like five episodes ago I think I said I can assume there would be roughly ten m...
ARPG Episode 35 - Coins UI
Hey everybody!This episode has been 'done' for a little while but I had some rendering difficulties. I've picked up a new M2 harddrive that I hope will speed a few things up as I realize I've been relying on a lot of footage being held on my slower but bigger HDD for a while now.Out ...
New Feature - Nine Slicing!
In continued efforts by YoYo to render my old tutorial work entirely obsolete you can now automatically create nine slices in version 2.3.2 without any scripting whatsoever!In version 2.3.2 (currently in beta, due for imminent release) you can define nine slices on a sprite by sprite basis and even ...

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