dannsworldgenerator posts
Gliesa Development - Terrain Preview
Greetings members! Today I want to share with you Gliesa’s latest development results (as of February 19, 2021) and what’s coming next. This is exciting stuff, so sit tight!The last article presented the first preview of my “The Stack” terrain architecture. I explained that the terrain in th...
Gliesa JAR
This page is where you'll find all future Gliesa JAR downloads.Jar: gliesa-0.2.0-SNAPSHOT-patreon.jar This is the second pre-alpha build of Gliesa. This is a very early development build that showcases the terrain above water level. This build doesn't contain ores, props, and the terrain is ...
The Gliesa Project – First Biome
Hello everyone,These past two weeks I’ve been upgrading the tools I need to design Gliesa’s terrain. The tools I’ve been using so far were great for creating normal Minecraft terrain, but for writing Gliesa’s complex terrain I had to rework the “terrain math” part of the SDK. The new too...
The Gliesa Project – An Alien World
In this post I want to explain the motivation behind the project and give an outline of its structure and content. Although specific content is not the focus of this post, I will touch a bit on it.Gliesa is a fantasy super-earth, a giant habitable planet inspired by the planets around the Gliese pla...
The Terrain SDK
Version one of the SDK (engine) provided a solid structure to Dann’s World Generator and brought parallel processing and speed. It separated the responsibilities which made it easy to fully focus on an isolated aspect when developing content.Although it was a great start, the SDK lacked features t...
The Cave Problem (Solution Coming Tomorrow)
Before yesterday, the framework’s chunk generation process could be separated in two major steps: the terrain and the props. The terrain is optimized to generate landscapes (the ground and cliffs, general landmass, etc.), and the props step is optimized to generate independent structures that may ...
Mountain Biome: Beta 1
The Mountains biome is 98% aesthetically complete. This means that it looks very close to its final result, but that many other aspects of the plugin are still not ready. The JAR attached to this post contains only the Mountain biome. In future beta releases I will add the desert biome, as well as n...
Community Project 1: Idea Discussion
Let’s start thinking of our first community guided experimental world generator.According to tier descriptions, voting on polls and discussing the process of development will be available to All-access and VIP tiers but only the VIP tier will have access to the jar download.Although I decided to n...
Community Update & Plans
The CommunityI want to improve the experience here and on Patreon. I've been working constantly on the new mountain biome update and I kind of left community work on the back burner for a few weeks.To fix this I will add weekly posts on Patreon detailing the work done during the previous week wi...
Cave Update JAR (1.1.4)
We've all been waiting for e a cave upgrade for a year now, here it is ;). This is a massive upgrade to the underground and to some aspects of the above-ground terrain.This update required upgrading entire parts of my custom engine framework. Modularizing prop generators and terrain scanners was...
Cave Update Alpha 4 Preview JAR (1.1.0_A_4)
This build revamps the underground rivers' decorations and adds vines to the sides of the oases.Mushrooms now grow on the walls and sides of the underground river tunnels. Vines also populate these tunnels giving them a dense organic atmosphere This type of cavern decor was planned for the tunne...
Cave Update Alpha 3 Preview JAR (1.1.0_A_3)
This is a major alpha update. The build adds the new Stalactite Mushroom caves, performance improvements, and numerous under-the-hood improvements. Also yes I decided to change the version numbering system to three parts [massive].[large].[minor] update.Stalactite Mushroom CaveThis cave is themed ar...
Cave Update Alpha 2 Preview JAR (1.0.1.0_A_2)
This is a bug fix and feature update and not a terrain update.Regen CommandThis update adds the ability to select an area and regenerate it using the regen command. I intended to allow regeneration of very large areas (1000+ chunks) without impacting TPS too much.To use this feature:/dwg a - selects...
Cave Update Alpha 1 Preview JAR (1.0.1.0_A_1)
For two weeks now I've been working on the cave update. To bring the highest quality caves new functionalities had to be added to the core engine.Modular Prop GeneratorIn the release versions of the plugin the only props that were generated are the long vanilla-like caves and the trees. The code...
Upcoming Cave Update
Caverns are the most upvoted feature of the poll that I posted on Patreon, followed by the dungeons. I expected most of you to vote for the stronghold considering it's necessary to get to the end, looks like I was wrong. This coming week I will develop the cave system with new structures, and co...
Underground Update Priorities
The next update to the plugin will be in the underground. There are a few aspects of the underground I will be working on, and I want to know which ones excite you the most and should be a priority.Caves Upgrade: replace the vanilla-like caves with a variety of different cave structures inspired fro...
Update 1.0.0.6 of Oasis Desert
This is a fix update. I improved the distribution of caves to make them less rare. The lava used to be dark on first load (blame spigot for this :P), now it's bright like it should be. Diamond ore used to not generate at all.The diamonds problem was caused by the field vanilla-diamonds.ores-pre-...
Largest Update Yet
This is the largest update yet to come since I released it in terms of features. I implemented the features that I presented in my last post. Attached to this post is the version for patrons only which doesn't display self-promotion to players after they login.My favourite feature has to be the ...
Upcoming Features
The following features will come today or tomorrow in build 1.0.0.5:1. Logging of the time it takes to generate chunks. This feature will allow the server administrator to benchmark their server's terrain generation performance and can be enabled in the plugin's configuration file.2. Sapling...
Oasis Desert Demo Without The Login Advertisement
The current demo on Spigot displays an advertisement for myself for any player that logs into the server. This build has this disabled for my Patrons. Please don't share to non-patrons. :)
