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The Terrain SDK

🕑 Added 2021-01-17 17:49:48 +0000 UTC

Comments

CodyDHarkins

I am not sure if even possible (unfamiliar system). The thought was that starting from some location in the chunk, the algorithm progresses in four direction (variable distance). Decides in those locations if or what prop to be placed and how big. I am now seeing that it would require some map that keeps track of what areas have already been filled in so the algorithm can be told "that location is already in use." My idea keeps a props map separated from world knowledge and uses it to keep track of were props have already been placed. The Bredth First Search hopefully could keep the checking to four directions per new prop placed. I also expect a ring of expansion, on the map, to just get bigger and that could bring trouble for list of new props getting big. (not sure about limitation)

Dan Negura

In which way would that be implemented? Would it search for valid locations?

CodyDHarkins

I wonder if a bredth first search could have allowed for unique locations for each prop.


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