IanHubert posts
Assets: Pipes and Little Metal Bits
So, first the disclaimers: if I'd modeled these with the intention of sharing them, I'd probably have done things a little differently, and I think literally all of these are based on images from textures.com (I've gotten really into taking my own textures int he past year, since once yo...
Tripod Tracking in Blender - "Spaceship" landing
Just wanted to throw this info out there! Been seeing a few people struggling because they're effectively trying to get a 3d track out of 2d movement- it's a super easy fix, though!ALSO- I suppose I ended this tutorial a bit prematurely, because while this all works in the viewport, if you a...
Asset: Robot and Crab models
I think I already have these floating around somewhere (the robot at least), but these are even a bit more optimized.Huge thanks to Nate Taylor for doing most of the crab modeling!!Actually, Nate and I first worked together on a film ages ago- my first feature I shot when I was like 18 (and then spe...
Object/Helmet tracking
Somebody asked how to do this over in the YouTube comments, so here we go! Quick little intro to object tracking. Being able to combine an object track with a camera track is seriously so cool. Although, object tracks can be particularly hard, especially if they're objects being held by humans (...
Collab with Kaitlin (and Seat Asset)
AHHH! Welcome, all you new folks!!! Very glad to have you here :DWhile Kaitlin (the love of my life and gal in most of the stuff I've been posting lately) and I were out on the coast a few weeks back, we did one of her photoshoots: her as a flight attendant on a beach (I seriously don't know...
Blender Motion Tracking Tutorial - Room Transformation
Truth be told, I'm weirdly nervous about this one. Like, motion tracking is so dependent on the footage that it's hard to make a one-size-fits-all about it. I did a ton of tests though, so I'm pretty sure it's as good as I can make it.Right now I'm trying to go through and do my ...
Assets: Texture Reference Dump
Beware all ye' who enter. This is just a messy folder of pictures I took on my phone over the past couple months, but I use them all the time, and sometimes it's nice to have additional resources that aren't textures.com. Feel free to browse through the folder and do whatever you want wi...
ASSET: Vending Machines
Alright! Here are the vending machines I made in the previous post, plus a couple extra. I have a few more floating around I might add to this file over time, but most of them are pretty clunky, so... we'll see.Huge thanks to Nate Taylor for taking these textures for me while on vacation in Japa...
Modeling a Vending Machine From a Photo
35 minutes?? Wow how the time flies. As always, apologies if I'm a bit babbly!I'll be uploading these (and a few other vending assets) in a bit here! Gotta go get a few minutes of non-computer time first, though! ALSO- watch my apeshit shenanigans at 35 seconds in! I just randomly turn off s...
A few Updates - Jo's Digital Double
Check out this shot animated by Dan Fox!! I'd done an initial pass, and it just looked super stiff and robotic- I'm really really happy with this. Thanks, Dan!! So much respect for good character animators. I probably could have provided him with a better model, though; this is a quick photo...
Haptic- Music Video
Video from.... 18 years ago? Music from 7 years ago, "edited" the other day- a collaboration across time!Dunno if I'll ever release it (I like the song, but it could use some finishing/EQ), but it's some pretty dense backyard filmmaking nostalgia for me, so maybe some of you'll g...
Auto-gen Cans Breakdown (Intro to Random Nodes Goodness)
This is an explanation of the cans asset I just released at the "clearance 7" level, but it also has a breakdown of shenanigans you can do with the "Object Info" random input node, which as been a ridiculously fun thing to play with over the past few months. If you actually know blen...
ASSET: Auto-Generating Cans v.1
This was fun :) I'll probably go in and create a new version of this at some point (I really want to add, like, a variety of 20 different soda names or something that could appear on the cans, too), but here's a auto-generating soda can! Every time you duplicate it you get a different one, g...
Modeling a 3d Booth From a Photo - Screencapture
300 OF YOU GUYS! We should make a movie about a bunch of barechested men with shields and testosterone- it'd be a hit.Thank you all for being here! This has made the last couple weeks very exciting :D.Definitely keep letting me know what you're curious about, or want me to post! I would have...
AE to Blender 3D Scene Setup
I wish I had a sexier title for this post, because from my personal point of view, this is crazy exciting stuff- like, this is the 25 minutes of info I most wish someone had told me a long time ago (although, like a lot of techniques, it didn't really become particularly viable (or at least enjo...
Train Modeling Breakdown
I apologize that it's not more polished (and that the final result looks like a horrid marshmallow train), but I wanted to show the techniques I used to model the train asset I just uploaded, in case folks were interested in the process. The entire train was made using the same few techniques ov...
ASSET: Monorail Train
I'm really pleased with how this model turned out, and it was surprisingly straightforward! I didn't do a screen capture or anything, but if anyone's curious I could do a quick breakdown video.The one thing that bugs me; I really should have given it a door :PBut the rest of it I'm p...
Asset: Debris Pile (and adventures in moss)
HELLO TO ALL YOU NEW FOLKS FROM TWITTER! (it was twitter, right?) Thank you so much! I'm very glad you guys are here!Sorry to those of you who reached out over the past couple days; Kaitlin and I spent the last couple exploring the Olympic Peninsula a bit (single-night trips are excellent for a ...
Asset: Newspaper Boxes
And because I know the TV noise isn't all that useful to a lot of you- here are some newspaper boxes! They're pretty darn low poly, but still hold up pretty good :DDownload Here!
Analog TV on/off in slow motion (w/download)
So! We ended up not filming last night (though hopefully tonight!) BUT! Filmed a TV turning on and off at 120fps- turned out kinda fun! Also got some random subtle noise in varying levels of focus.You can download these if you have any use for them- I like having random analogue assets around someti...
Final Shoot for Dynamo Dream ep1
So this evening the plan is to film the final shots of episode 1 of Dynamo Dream- we'll see how it goes. We've already filmed this scene, actually, but it just didn't work particularly well, so I'm hoping I can nail it a bit better this time.Below you can see a few stills from the la...
ASSET: Convenience Door
And if you wanted the door for anything, here it is!
Unedited Screencapture: Modeling a door
Totally unedited, so... if you value your time, maybe just scrub around?That said, if you happen to be a person who was curious about my modeling workflow, this is pretty demonstrative of it. But yeah! Just some fun and modeled a door. I was very sleepy, so I have no idea how well my stream of consc...
Dynamo Dream Teaser Splitscreen
For anyone curious! There's a lot more I'd love to talk about with this shot (I kind of used it as an experiment zone), but for anyone curious about what I started with, but shows it pretty well.One of the things I'm most excited about is that we weren't totally constrained to the or...
ASSET: Flying Tow Truck
Flying tow truck! Mostly just a lot of kitbashing, but there could be couple fun kits to bash in it!I built it to match a real truck I have in my driveway. We actually filmed an entire little episode of a night in the life of a flying tow-truck driver, but it's on the back burner till I finish s...
Rokoko Mocap Suit into Blender (and mocap requests)
So this is crazy cool- Rokoko gave me a motion capture suit a few months ago (with the caveat that I make fun stuff with it), and they just released an update that lets me stream the motion straight into blender, which... I don't know how useful it's going to be compared to recording the mot...
ASSET: Auto-Generated Shipping Container
So this was just me being delighted by the "random" input- but here's a shipping container that you can just keep duplicating, and you'll never get the same one twice (I mean- technically. It's just toggling between a few different logo options (with different wear patterns) and ...
Video Wall Assets
Alright! If you've already seen the other post with the breakdown, here's the actual assets if you want to use them for anything!In the video I had the rigged photoscan of Kaitlin in there- I want to upload that soon, but it made the .blend file pretty unnecessarily large, so I nixed it in t...
Making a Video Wall in Blender - Breakdown/Tut
Hey! So- fairly basic stuff, but for anyone who's curious, here's a way to make a video wall in blender!I love having the different panels- it's fun to make them different sizes, too, or scatter them allALSO! Let me know if you guys have preferences for how I do these things. I can turn ...
The Prospectors Cult - shoot day
HELLO ALL YOU LOVELY FOLKS!!First things first: basically since the day I started the Patreon, I've had my friend Nate over, and we've been working on stuff basically all day every day, meaning I'm really behind on messaging a bunch of you back (and figuring out why the Discord doesn'...
