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True volumetric clouds release 5

This is the contents and changelog post, go here for the downloadLatest update on 03/01/2026: Updated documentation and multiple bugfixes, including reduced pixelation in motion and when looking at clouds through fog. The drive download link is the same but the contents have been updated, so if you ...

Release 5 download

This is the download and installation post, go here for the changelog/contentsLatest update on 03/01/2026: Updated documentation and multiple bugfixes, including reduced pixelation in motion and when looking at clouds through fog. The drive download link is the same but the contents have been update...

Deferred rendering

This mod adds deferred rendering support to KSP. This is a new mod independent from Scatterer and EVE.Deferred rendering decouples geometry rendering from lighting, allowing for more modern lighting techniques to be used, and better lighting performance with many light sources.Better lighting, autom...

True volumetric clouds release 4

This new version focuses on lighting and shading improvements. I originally planned it to be a performance update but most of the optimizations I tested didn't pan out. For the next update I plan to work on better cloud shapes and variety to take full advantage of the new lighting implemented in...

blackrack post True volumetric clouds release 3 from patreon

True volumetric clouds release 3

Cockpit droplets and incremental improvements to other features. Full changelog here: Cockpit droplets and incremental improvements to other features. Full changelog here:Update 26/08/2023:Fixed an issue with clouds not loading when using steam launch options, and low fps in main menu.This new versi...

True Volumetric clouds Release 2

Update 07/06: Fixed engine sound issues with thunder. This is the new version, with rain, lightning, snow and volumetric Jool.Update 07/06: Fixed engine sound issues with thunder. This is the new version, with rain, lightning, snow and volumetric Jool.Update 11/06/2023: Uploaded a fix for OpenGL (ma...

Upcoming improvements

I've been working on a few features for the next release.FlowmapsOne thing I wanted to do was to bring Jool to life, I wanted it to be dynamic looking, and to do the storms and swirls justice. In order to do that I've added support for flowmaps, which allow for localized movement/flow within...

True Volumetric Clouds Early Access

This is the preview build for the volumetric clouds. Mac and Linux are supported with only issues in the in-game cloud painting (editor)Update 14/01/23: I have uploaded a new version which fixes Eve config not being multilayered and Scatterer sunflares not interacting with clouds, link below.Eve sho...

Preview build of next Scatterer version

Hi, this is a preview build for the next Scatterer version with the rendering improvements and in-game config generation. I'm still fixing issues, and haven't yet redone Duna and EVE configs, but this version has all the main new features.Forum post with info: https://forum.kerbalspaceprogra...

0.0765 Early access

This build contains the performance and rendering improvements I showed off recently, as well as a new sunflare syntax supporting curves and other improvements. This build also adds quality/performance presets, the mod now defaults to a lower preset so make sure to pick the preset that suits you fro...

0.0721 release candidate

A bugfix build that fixes all effects not working on Kopernicus suns. This will become the next public release if no major issues or new regressions are found.Edited: re-uploaded a new version which fixes a bug causing black sunlight on stock systemEdited: A public release is now up, it is the same ...

0.0710 Early access

I've put together a few fixes for some issues with godrays, wave interactions, and other minor fixes.Some comparison images:https://forum.kerbalspaceprogram.com/index.php?/topic/103963-wip110x-scatterer-atmospheric-scattering-v00632-26082020/&do=findComment&comment=3891865Changelog:- Godrays res...

0.0700 Early access

I didn't expect to have patrons so quickly so when I saw the e-mail I scrambled to finish putting together a working build. This build contains all the features I showed off in the forum thread (godrays, underwater light rays and water interactions) except for cloud godrays as they still need a ...

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