0.0721 release candidate
🕑 Added 2020-12-15 19:02:10 +0000 UTCA bugfix build that fixes all effects not working on Kopernicus suns. This will become the next public release if no major issues or new regressions are found.
Edited: re-uploaded a new version which fixes a bug causing black sunlight on stock system
Edited: A public release is now up, it is the same as this version plus a fix for underwater lightrays ignoring the configured sun color
Here's a nice screenshot of godrays working on Doyle (Event Horizon planet pack)

Enjoy :)
Full Changelog:
- Fix caustics, extinction lighting, long-distance shadows, ocean shadows and godrays not working on Kopernicus suns
- Improved godray precision at short distances
- Fix reflections disappearing from ships when using cameraTools after 250 meters distance
- Fix ocean secondary lights causting artifacts/squares on the planet from orbit
Comments
Blackrack
This doesn't look like a new issue, can you confirm this happens or not on 0.0632?
Jon Medders
Loving the new underwater work, but it gets funky with Parallax. https://youtu.be/J3KRJfO0hZM
Blackrack
Ah iirc it hasn't been required for a while it and it has been on by default since I phased out the alpha blending mode I just forgot to clean up the parameter.
Poodmund
I see 'oceanRefraction = True' got taken out of the default config some time back. Is that still required?