WIP update: as usual "fluid simulation" is hard
🕑 Added 2024-08-20 06:32:52 +0000 UTCEspecially when you can't simulate fluids and have to manually animate every strand by hand! I still feel like I need to do some more with it too. For sure I need to smooth out the motions some but I feel the first climax is taking a bit. After this of course will be the insertion because I can't let this poor guy have a 1 and done!
I'm also thinking of cutting this part, moving it down the timeline and extending the HJ portion out a bit. I was so focused on how I was going to animate the fluids I might have not given enough time for a satisfying HJ.
I experimented a bit with animating the fluid arriving instead of snapping it into position on contact and at a glance it looks more convincing so I'll likely do that in the future.
Short one but you wouldn't believe the amount of work that went into a few seconds of that lol.
Enjoy the WIP update!
Comments
Touko2020Sakai
Bro coomed too fast, but understandable.
Night5oul
Shows how much effort you put in it all. And especially impressive cause like you said a lot of it is self taught. But glad it hasn't been a grating experience
Scratch-Key
Not at all! I've been fighting a little bit of burnout but it's honestly cause I'm animating and studying at the same time lol. However, I really do like the process of learning something and then trying to apply it. Animators survival kit is insane knowledge and I'm learning a lot of stuff. It's quite surprising how far I've been able to get being self taught and just winging it to the best of my abilities.
Night5oul
Making fine work! Things are getting more intricate! Hopefully the journey has been more fun than tedious