quinnk posts
AN OUTCRY POSTMORTEM #3: Economics. How to not alienate a game team while being poor.
Thematics || Mechanics & Schematics || EconomicsI'm finally back with the third and final part of the postmortem! Time to tackle the big question, the one that everybody's lives revolves around in this here capitalist society: Money.I have to state this upfront: An Outcry's development w...
CURRENT WORK UPDATE - To Actively Hibernate
A range of circumstances relating to illness of a loved one and financial issues have forced me to halt current active production on BLANKSWORD for the time-being.I will be working on games and art quietly, away from the public eye, until I have something solid to share that I can be sure will actua...
NO ME - The Future Is ours is now out!
It's free, so no need for a Patreon build :]Hope you all enjoy this little 15-minute trip into the future!
AN OUTCRY POSTMORTEM #2: Mechanics & Schematics. How to gracefully fall and get back up as a game designer.
Thematics || Mechanics & Schematics || EconomicsMost of you are already aware, but it bears repeating: An Outcry was the first commercial game project that I was "game designer" for.LEVEL DESIGNWhile it's true that I wrote a small Twine adventure called "Ah" several years ago (yo...
AN OUTCRY POSTMORTEM #1: Thematics. A Year of Birdness or: How to feel better about failing as an exorcist
Thematics || Mechanics & Schematics || EconomicsImagine you are a writer. But not just any kind! The "suffering" kind. Self-serious, full of lament. You write not just to tell stories and express ideas, but also as a form of self-exorcism, to snuff the fire of your emotions by externalising ...
BLANKSWORD DEVLOGS #3
This was posted a bit ago to my blog, and I forgot to share it here. Oops!A more detailed post is being written right now, to catch you all up on the haps!
BLANKSWORD DEVLOGS #2
Follow the link to my Tumblr to check it out! This one's about my aims with the game.
BLANKSWORD DEVLOGS #1
Hey everybody! Just quickly dropping links to the current devlogs for BLANKSWORD on my Tumblr I've been doing for BLANKSWORD!
RELEASE - THERE SWINGS A SKULL: GRIM TIDINGS
ITCH | STEAMI am exceptionally proud of this one- can't believe I've only worked on it a year!!All Hellbeasts, please head to the access hub (pinned post) for your Patreon access!! :>
MUSIC: I created a short OST for a visual novel!
My very first album full of original music is now out for free!If you've been following the Patreon Discord, you may have seen that I've been posting a lot of little WIP music tracks here and there - well, I finally have something a bit more concrete.This short OST is ~8 minutes long and fil...
CURRENT WORK UPDATE - Setting up for 3D Development
Hello, everyone. For those who aren't in the Postmodern Hellforest Discord, I'll let you all in on what I've been working on recently.2D GAME UPDATESFirst of all, I've still been chipping away at There Swings A Skull: Grim Tidings. It's slowly advancing to a point that we're ...
There Swings a Skull: Grim Tidings now has a Steam page!
Please wishlist that sucker! :]
AN OUTCRY JUST RELEASED
ITCH: https://quinnk.itch.io/an-outcrySTEAM: https://store.steampowered.com/app/1817470/An_Outcry/Trailer editing, live action performance and visual effects by Amos SorriThank you all so, so much for having accompanied me on this journey!! I hope you enjoy the game once you get around to playing it...
ANNOUNCEMENT: I participated in the HPS1 MADVENT CALENDAR 2021
A game I lent my writing to is in the HPS1 Madvent Calendar of this year!Look forward to day 20 (unless you're being naughty and opening doors in advance...!)Merry Christmas in advance to you all- have a safe winter!
COMMISSION. Conor Walsh Game Things
A commission I did for my friend Conor (who I made There Swings a Skull with!) for a splash screen.
An Outcry's Steam page is LIVE!
Wishlists would be appreciated! It's been quite the road getting it there.The official release date, btw, is the 5th of January 2022. Steam lied and I don't know why it did.Much love!!-Quinn
PARAPHERNALIA: game curator wrote an article about There Swings A Skull
I'm speechless- a glowing review.For your perusal- obviously not made by me, therefore a public post, but still, it was extremely nice to see somebody's perspective on this game we made in less than a month.
An Outcry. 2021 Update #2: Making RPGs Antiquatedly
Hello! :>At the request of Tooth (thank you!), we're looking under the hood to check An Outcry's old, dusty engine today.Those not in the know: I am talking about RPG Maker 2003.What!?Yes, I know. Few people have heard good things about games made in RPG Maker, and fewer people still know an...
An Outcry. 2021 Update #1: The Instance of Narration
Hey, Quinn here.At John M's request (thank you!), for this, our first major 2021 update on An Outcry, we are looking at the game's narrative- how it is written, how the team stays coordinated about it, what narrative documentation there is - all that fun stuff! :>(Fun for John and I, at leas...
Collecting Records. A 20-page zine
A new zine! This time it traces some of my writing influences back to musicians I like, and honours them with some small poetic tributes.<3
Excavating Pandora's Box
New zine, bits and pieces.
An Outcry. A Trailer.
Trailer for my game.Edited by Amon26; music by "hope" groveland.
PREVIEW: A poem from my proudest zine, "Know an End".
https://quinnk.itch.io/the-tree-of-pipesReleased this earlier this week - a poem from an upcoming zine, called "The Tree of Pipes"; it's one of my more abstract pieces., and free to read.
PARAPHERNALIA: An Outcry on a CRT
Routed into this old thing and photographed by my pal Amon26!
Quinn K. moves to Bandcamp!
Hey!! I've uploaded my first two musical projects to bandcamp!I basically have been wishing to form a small musical project with my IRL friend clumsycolours for ages- And we're finally going ahead with it!They're free to listen and free to download, so go gettem!https://toqlumsilytumble....
Art/Gamedev Streams every Saturday 3$+ tiers
Hey everybody! I'm shuffling around tier-things a bit again, realising all of my time is currently taken up by game development (which is going swimmingly!); as such, most commission work would definitely take up too much of my time at the moment. However, I decided to add another perk to the 3$...
An Outcry: Demo Version is out.
I'm pretty tired, but - do take a look.There's plenty of new stuff to discover.
RELEASE: A Plague Journal At The Ides of March, 2020 and other Pandemic Poetry
My new "quarantzine" is out!19 poems, and a bunch of additional content, too!60 pages, 2 months of work, as well as the learning of a number of new crafts, was involved in the making of this thing and its auxiliary material.3$+ Patrons get it for free!Thank you, again, for your support!
Chameleon
My foot falls onto floorboardsFootfalls on the floor of my new home.In its largest chamber, I settle downSetting up bedding of twigs and downy feathersOf lint from cozy woolen sweaters,Sitting down.A debt, to be repaid laterLay in wake for me elsewhere,I feel its breath in my head,sucking in air, fo...
AN OUTCRY IS RELEASED
Thank you, Jack.It's pay what you want. Come and get it.Love, Quinn

















