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LibGDX 1.12 Native Code | Patreon Weekly #243

🕑 Added 2024-01-29 16:44:55 +0000 UTC

Comments

Robert Heinig

> don't really use Yup I know - no Scene2D for starters... Keep up the good work as the saying goes.

Shattered Pixel

Thanks! Shattered mainly uses libGDX as a wrapper for openGL, audio, input, etc, so there are a lot of changes that I don't really use anyway. I have noted a few things that I plan to look into in v2.4.0 (the touch cancel changes, mainly), but the ideal outcome is no user-facing change anyway so I wasn't keen on it for a v2.3 patch. As for 4.0-4.3, it's pretty rare for apps to support such old andorid versions at this point so it's not surprising that you missed it. Heck v1.12 has been in production for almost 7 months and I think i'm the first one to bring it up. EDIT: also v1.12.2 is going to formally drop 4.0-4.3 support, so I suspect I'll be sticking with v1.12.1 for quite a while.

Robert Heinig

I remember spending hours and days reviewing 1.12 and what it might do to hacks and workarounds circumventing Gdx errors and weaknesses in another project, but that one I did not stumble over. So - well done, I respectfully bow to a proof of competence.


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