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[DevLog] Dreamworld - Combat System!

🕑 Added 2019-01-02 07:24:46 +0000 UTC
[DevLog] Dreamworld - Combat System!

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SEGameX

It will be updated in the future.

It's been bothering me for a long time. Please tell me.Plz!

16:00 in the video .Grilfriend in the dream world is already? Why i cant see her? Her house is empty ! QAQ

SEGameX

Thanks for your opinions, I will improve it!

Civ

Hello, First of all love your game, love your devotion to it. Even better you seem to be improving on everything. Kudos and congratulations and happy new year to you too. Now for things not so pleasant(recommendations/suggestions): relax the guard (defensive stance, blocking) it looks somewhat silly like that. Open hands, palm facing each other ,slight difference in height and distance from body favoring dominating hand, half foot separation between hands Like:(<a href="http://www.sherdog.com/thumbnail_crop.php?image=http://www.cdn.sherdog.com/_images/pictures/20110418011351_1MG_4248.JPG&&width_size=600)" rel="nofollow noopener" target="_blank">http://www.sherdog.com/thumbnail_crop.php?image=http://www.cdn.sherdog.com/_images/pictures/20110418011351_1MG_4248.JPG&&width_size=600)</a> Also Weapon combat, the moves are way way too wonky. Katanas' first strike makes it almost a downgrade from the Bat. Take the swing way down, you do not need that much commitment to do damage. Maybe switch it to a diagonal or thrust. Bat is ok, grab it with both hands like the katana. Overall all weapon hits feel too high (and floaty), lower them a bit.


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