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Cards of Gluttony Dev Log #3 [20/02/2023]

🕑 Added 2023-02-20 13:29:21 +0000 UTC

Comments

Pout

If you were open to the idea of some cards allowing you to lose weight during a battle, I think a good card would be a single-use “Crash Diet” card that’d do something like -2 weight, -2 fitness costing 2 energy. So if you play it without any planning you’ll end up even heavier than you started.

Walrus

A simple mechanic for weight loss could be at the end of each fight your fitness gets subtracted from your weight. So if you end a fight at 32 with 2 fitness then you'd leave the fight at 30 weight. That would allow you to loose some weight after a fight (or gain if you ended with negative fitness) but have it connected to how you played in the fight and also not require "grinding".

Noka

(also I feel like I should add on here: I like the idea of the more fat you have, the better at the Fattening you become, and I would enjoy a playstyle where you seduce feeders and maintain a thick status to play cards like Vernon's and crush opponents with a rushdown strategy. I really like the idea of feeders just being a necessary component to maintain large weights, and I'd enjoy some "romance" the game has being filtered through that lens.)

Noka

Re: weight loss, it depends on the structure of the game's story, I think. If you intend to have a focused storyline, a way for players to reduce weight quickly is super necessary. But if you intend to have the game be mostly formless with a sort of mission-oriented format after the initial tutorial, then you could have de-fattening be slow. The problem is that you don't want weight loss to become so tedious it causes players to put the game down. If you want to avoid the tedium, I think there's some good answers: A way to expand max weight (perhaps height manipulation/growing taller? adds a 'tolerance') would both make sense AND not diminish the need to lose weight, just mean your ability to buffer more weight goes higher and higher... Until you're a 6'10" lazy fatass. A way to transfer weight onto others (maybe a card archetype?) ++ some level of ability to seek battles infinitely for card gains and etc. Being able to maneuver around an opponent you seek, dump all your weight on him, and then render him immobile is very in-character for the game, would feel good to the player, and would answer the need for weight gain solutions. After near immobility (once someone else has to feed you), make it so the player naturally loses weight unless they deliberately coerce someone into being their feeder. After all, if you're a lone superchub who barely has clothes to speak of, in a town with low infrastructure, with no Uber Eats or anything... how are you gonna manage to get that many calories to upkeep yourself? That combined with max weight expansion would allow you to build into being the Avatar of the Fattening if you wanted to. A 6'10" fatass really out to get big. In general though, it makes the most sense to either put weight loss mechanics into the card game where you can play the game to redistribute the weight, or add minigames. (If you want to make the card game less viable for offloading all your weight on a few weenies, adding a "max weight that can be transferred over any one combat" would prevent it from becoming a menace of a strategy.) Without the card game element, I would say passive isn't enough. Adding minigames (maybe just little mini-card-games) makes the most sense for giving a sense of time progression while also not taking forever. Have fun with it. From a gameplay perspective, I personally wouldn't click with the game if it felt like I was obligated to do a ton of actual tedium where I need to click the same button 10 times and skip all the cutscenes just because I played recklessly and now the moment I walk into the next combat they beat over my cards so hard my clothes fly off.

Oak Fells

I already have a debug menu I use to view how the character models look, so if I just polish it a bit, I could definitely do something along those lines! As for romance, it's not explicitly in the plans, but the way the the game works, it definitely lends itself to the idea! It won't necessarily be an entire mechanic but there will definitely be the option to get more intimate with some characters.

Aaron M

In regards to the weight loss mechanic, I have a couple ideas right off the top of my head. First, foraging for materials could help you lose weight little by little. Second, you could make crafting cost more materials while you're fatter, (because all the weight gets in the way or something) but you burn off a portion of fat when you craft that way. Both of these things would allow weight loss without necessarily adding a whole mechanic in.

Joe

I think an art gallery of opponents you've beaten would be cool, like of them in various stages of fatness. Also, part of me thinks it'd be cool to have different romance choices. But that may or may not work with how the story and characters interact. I'm also suggesting that because something about Vernon makes me very interested in him.

Frank

I wonder if there was some system you could use where in the guys could “share” weight, ie you transfer over some of your excess weight to Gordon or another guy on the squad between battles. Could help build comradery with other guys on the squad, help to fatten them up too, and give a quick way to decrease weight. However, this becomes another kind of resource to manage as there is only so much weight you can transfer before the guys “fill up” and reach their limits

Khen

For additional weight loss, what about "sparring matches" with Gordon? None of the weight from the fight is kept (and no weight gain animations since youre not actually trying to fatten eachother) but some portion of leftover fitness from the battle apply to weight lost at the end of the day. Also gives people a way to try out new decks without being in a real fight or help them "train" to a certain weight for their next real fight by letting them play a fitness deck to lose weight. Could also be a good way to spend time with Gordon...You know, for people who want to see more Gordon.


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