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g8.1f

🕑 Added 2021-07-02 22:49:42 +0000 UTC
g8.1f

Comments

saphire nishi

oh, thats actually very nice. i missed that, back to more testing :D

stoperArt

Yeah, the uniformity of it is not ideal. There is a spread map though (Detail Weight), so you can remove it from areas where you don't want it and use the normal bump/normal maps for the details there.

saphire nishi

yeah, the problem is skin pores dont work like that around the eyes. i do like how it looks on the cheeks though

Dolomaticus

I can see it being useful for those REALLY close up renders and very fine details. But eh I get where you come from.


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