Patrefans
saphirenishi from patreon

saphirenishi

patreon

saphirenishi posts

Posts: 868 Files: 3991
saphirenishi post schiaparelli gown (g8f) (md) from patreon

schiaparelli gown (g8f) (md)

--------------------------------------------------------------------------DAZ version: N/A--------------------------------------------------------------------------start your morph target with the legs close to each other!--------------------------------------------------------------------------fair...

saphirenishi post schiaparelli gown from patreon

schiaparelli gown

based on one of schiaparelli's garmentsneed to figure out what to do with the back now, looks boringalso, i dont think this thing is going to work inside daz. or at least i have no idea how to make that work. the posing in this dress is going to be really awkward inside daz, it will break the dr...

saphirenishi post more particle hair from patreon

more particle hair

i really like how this looks! the parting is still a bit weird, its really hard to do, or maybe im just doing it completely wrong, who knows. but now we getting somewhereits all based on the same hair shape, just different effects now to see what the differences are.

saphirenishi post simple tight dress 02 (cycles) from patreon

simple tight dress 02 (cycles)

saphirenishi post simple tight dress (cycles) from patreon

simple tight dress (cycles)

saphirenishi post test render from patreon

test render

this is the result of 24 hours learning, the bold spot on her head is kind of big now, and the longer i look at it the weirder and weirder it looks, but i do really like the way the shader came out, and not that complicated to set up either. added the shader for if you are interested, and for me a r...

saphirenishi post blender - hair particle system - 24 hour in from patreon

blender - hair particle system - 24 hour in

now we are getting into the nitty gritty of things, we can use high poly meshes to create very complicated hairdos, the only limit is the poly count, we can do variable colors on single strands, color gradients on hairs, which opens up a lot of realism possibilities, from just color difference to ma...

saphirenishi post blender - hair particle system - 13 hour in from patreon

blender - hair particle system - 13 hour in

lots and lots of learning and going through boring blender manuals online, watching tutorials that dont help at all. but finally, now we getting somewhere. figured out how to use splines instead of grooming, which i never could figure out. same way as sculpting, i dont understand how people do it. b...

saphirenishi post blender - hair particle system - 1 hour in from patreon

blender - hair particle system - 1 hour in

ok, so no sleeping last night, only blendering. trying to figure out how to work with the hair system inside blender. this is one hour in, i can make a mohawk, gotta start somewhere, but meh, its more like carpet then anything else, so lets move on

saphirenishi post simple tight dress (g8f) (md) from patreon

simple tight dress (g8f) (md)

--------------------------------------------------------------------------DAZ version: simple tight dress (g8f) (daz)--------------------------------------------------------------------------

saphirenishi post simple tight dress (g8f) (daz) from patreon

simple tight dress (g8f) (daz)

--------------------------------------------------------------------------marvelous designer version: simple tight dress (g8f) (md)--------------------------------------------------------------------------dforce only2 different texture sets2 different bump map sets5 shiny and matte color optionsdres...

saphirenishi post simple tight dress - unlock from patreon

simple tight dress - unlock

i added an option to enable or disable the sliding of the dress, to show nipps or not. of course, it all depends on the size and posing of the boobs, if they will show nipps or not, but the option is there now

saphirenishi post simple tight dress - bend test from patreon

simple tight dress - bend test

just trying to see how things bend, especially around the butt area, which works exactly how it should, so thats good

saphirenishi post simple tight dress from patreon

simple tight dress

ok, we have the dress inside DAZ. i applied dForce, then made some morphs that will fix some poke throughs, which are bound to happen since everything is so tight on this thing. now i was setting up some materials and shaders but i saw it is getting late, so ill finish things up tomorrow.im picking ...

saphirenishi post tight dress texture test from patreon

tight dress texture test

just some quick tests to see what the dress would look like textured

saphirenishi post tight dress setup test from patreon

tight dress setup test

this is the setup of the tight dress and all ready to be imported into daz. the original dress was fitted for a big boobed lady, so couldnt really make it work and fit it for the standard g8f, so just redid the whole thing. so now we ended up with not exactly the same thing, but close enoughblender ...

saphirenishi post quicky from patreon

quicky

tested myself how fast i could make this, to see if i can actually start doing something productive with blender. took me a little bit more then 2 hours to put this all together. so thats good. next thing i wanna do now is see if we can do a dress for daz. i was thinking doing the purple tight dress...

saphirenishi post more testing of blender from patreon

more testing of blender

got the reflections somewhat believable now too, since its all coming from a 2d texture, its tricky to make it work, but with some blurring we can get away with a lot of thingsthe only problem is, we cant really blur anything inside the shader editor, so the last pic is the node setup for blurring a...

saphirenishi post more testing of blender from patreon

more testing of blender

displacement on the hairconstrains on eyes and camera,made 2d into 3d, the bed has extra mesh applied to it to keep perspective relatively correctfigure out how to blur an image in the shader editor, for some weird reason there is no blur node

saphirenishi post vol light test room from patreon

vol light test room

cycles render

saphirenishi post uv and texture baking from patreon

uv and texture baking

and a big one, i can do uv wrapping, unwrapping, redistribution of uv's, relocating texture islands, texture baking. it kinda works the same way as in 3ds max, so easy piecywhat you are looking at here, is the g8 uv's, put all in one uv. and then baked all the uv island into one map. its not...

saphirenishi post vibrance from patreon

vibrance

thank you guys!!!

i heard you guys and all of you say pretty much the same thing. keep doing what you are doing!so, ill keep doing the whole MD / DAZ clothing thing.next up ill be finishing the capt America dress. which is pretty much done.thank you all for the feedback and of course for sticking around and supportin...

saphirenishi post hand on head from patreon

hand on head

here im experimenting with controlnet's posing tool. it a bit primitive, but for simple poses like this, it works

saphirenishi post cleavage from patreon

cleavage

still working on face consistency. i do think we getting somewhere now. i really love the way the hair came out here as well.

where to go from here

Sorry for not uploading anything in the last two weeks. I’ve been struggling with where to go with this Patreon. As you all know, AI is here to stay and it’s going to have a huge impact everywhere. I think I’m one of the first people who’s really going to feel the effects of it (already lost...

saphirenishi post dark bathroom from patreon

dark bathroom

again same principle as the previous two uploads, but now going for full realismalso, if you are interested. this is how we going to use AI for our 3D renders. i thought this was going to take a while. but its here:AI Is Getting Out of Control in Blender | ControlNet - YouTubeim so trying this tomor...

saphirenishi post deliberate and grapefruit from patreon

deliberate and grapefruit

same thing as previous post. here im going from marvelous designer to simple quick daz render, to stable diffusion's comfyUI, where im setting up deliberate and grapefruit as checkpoints. deliberate is doing the lighting, while grapefruit does the style

saphirenishi post node system for SD from patreon

node system for SD

have been experimenting with the comfyUI for stable diffusion last couple of days. its a node based system where you can mix everything you want. you can use multi datasets with external vae's. so that makes it really powerful, but the learning curve is very steep as well. cool thing is, with us...

saphirenishi post denim from patreon

denim

stable diffusion can do hands now. ok, maybe not really, but there a few tricks now so it can spit out better hands then it used to

More Models