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Project Goals and Overview

🕑 Added 2019-10-01 19:42:38 +0000 UTC

Comments

Silverlan

Thank you! :) It would be easier, yes, but I would be limited to whatever they've decided to expose in their API. By using my own engine, I'm much more flexible and free to do whatever I want. If I had to start completely from scratch, I probably would do as you suggested, but the engine has already been in development for a few years now and makes (mostly by coincidence) for a perfect framework for a project like this! Most of the heavy lifting is already complete, there's extensive scripting support, support for all kinds of source engine assets, and so much more that's going to be of use! Let's say I'd decide one day to add the option for people to collaborate together on the same project online (which I just might at some point). In Blender this wouldn't be possible, but in Pragma it would! (Sorry for the late response by the way, I'm still getting used to how Patreon works!)

EpicLPer

This is already impressive as hell! Finally someone who cares about the Valve abandonware :) Tho, I have to ask, wouldn't it be easier to build a plugin (or basically rebuild SFM) on top of Blender as a plugin? It would have all of the SFM usual interface and such but you wouldn't have to implement so much from the ground up anymore and could use Blenders functions that way. Then again I'm not a programmer so you probably know your stuff far more than some random internet dude does :D


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