DevLog #42: October Status Update
🕑 Added 2019-10-30 15:46:11 +0000 UTCHello!
I've been working most of this month on the PlayStation 4 version of Light Fairytale Episode 1. The game have passed QA and will release in early November, initially in the following SIEA countries (US):

The good news is that will also release a few weeks later in the SIEE countries (Europe) as I have finally paid for the PEGI rating! It was expensive, but not as much as I feared - around half the cost of what I was expecting.
By the way, my games are currently in two sales, on Steam (store.steampowered.com/developer/nekodotworks) and Xbox One (microsoft.com/store/p/light-fairytale-episode-1/9p2001lnv456).
Also, my tees on amazon.com are now shipping worldwide! Here's your chance if you were not able to get them in your country: amazon.com/s?rh=n%3A7141123011%2Cp_4%3Anekodotworks

In my previous post I revealed the design of Yoko, the main playable character in Super Night Riders S2. Now here's a look at her new 3D model:

Around 9 years ago, I was practicing drawing a lot as I was planning to illustrate my projects myself, so I invested into a Cintiq 21UX, a display made by Wacom on which you can draw directly.
Since then, I've started working with freelance illustrators, so I barely draw anything for my games myself, and I also stopped practicing drawing years ago.
So recently, I've decided to sell my Cintiq and go for a standard display (AOC 32" 1440p) + a simple tablet (Wacom Intuos S), and I'm really happy with both! The display is way more comfortable for coding / Unity, and the tablet is good enough. The crazy thing is that selling my 9 years old Cintiq covered the cost of this new setup entirely!
Now, here's a quick portrait of the mysterious girl that I've made to try this new tablet:

Bonus, here's one more 1440p wallpaper from the Anime of Light Fairytale, this is an out of focus view of Lower City - the first city you explore in the game.

And that's it for this month!
Thank you so much for your continuous support. See you next time!
Comments
neko.works
No problem!
RevyTwoHand
*grins while rubbing hand together* My time has finally come! I have it for Steam in case your plans for a PS4 release fell through for some reason. And was about to start it, when I first got the news your were working on the PS4 release. Thank You.