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Game Dev Log #1 - Introducing the Avatar System

🕑 Added 2021-04-19 23:51:10 +0000 UTC

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Oh no don't worry about sounding overly critical! I definitely agree that this can be a bit too powerful depending on the context of the game and I am still open to change it at some point. I'm definitely looking forward to feedback from players when I'll release the next demo. I personally think that the biggest issue with galeforce was the fact that Awakening had a looooot of ways to boost stats, so fliers could move forward by some absurd amount, defeat enemies AND survive alone out there while surrounded. From my internal testing, while the ability itself is very good, the thief itself actually feels like the weakest avatars at the moment. That said, this can very well change when I incorporate other type of Rogue exclusive consumables, so I'll definitely keep your suggestion in mind if the Thief requires any toning down. Thanks for sharing!

FrozenHelm

Even with low stats, with how broken Galeforce is in the official games, an unrestricted two actions of Thief per turn seems pretty busted. Maybe give them a Canto-esque effect instead? That way, they can still open chests and run or hit and run while keeping offenses balanced. I know it’s just a concept and it’s how you want to make your game, and also how broken something is would be subjective depending on the rest of the game, so I’m sorry if I’m coming off as critical: I do that sometimes. The whole idea is amazing and I can’t wait to see more!


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