Highlight #2 - Animations editor
🕑 Added 2018-03-07 15:40:01 +0000 UTC Hello, today I will show our second highlight on Fighter Factory Studio improvements and new features: the Animations editor.Several changes were made in this editor to improve stability, and some interesting new features were added. The biggest change, behind the scenes, is the new hybrid parser. It parses only modified portions of the code, and do syntax highlighting at same time, way faster than before. The new parser allows a smart linkage between code and graphic mode, so changes are made only in the lines of code affected, preserving comments and formatting of untouched code.
Besides some new utility functions added, the biggest new feature is the timeline control. This widget allows you to navigate tick by tick, so we can see frame interpolation in detail, tick count, loop points and infinite ending. Without this, you need to navigate between frames to see this information. Now, just look at the timeline and lots of information is directly available without further action.
As we render sprites using OpenGL now, all transparency effects are exactly as seen in the engine itself, and it's much faster than before. Hi-res animations will play smoothly too.
More information about changes related to animations:
- Fixed a bug that moves animations around when editing its name.
- Fixed several bugs when moving animation on the Organizer (drag and drop supported).
- Fixed a bug when CLSN1Default is present, CLSN2Default disappears.
- Added a timeline control to view animation tick by tick.
- Changed OnionSkin to use animation/frame combination instead of a single sprite.
- Threaded thumbnails generation (it automatically crop sprites for better visualization).
- CLSN Default uses slightly different color, but similar hue.
- Solid CLSN boxes with opacity control (in Options).
- Added "Use offset in all next frames" as suggested.
- Added "Use scale in all next frames" as suggested.
- Complete support for frame interpolation (M.U.G.E.N. 1.+). You can use the timeline to see ticks between two frames.
- Remember position and size of "Edit animation code" window.
- Cut, copy and paste supported on graphic mode for selected CLSNs (you can use the Clipboard container to save CLSNs to paste somewhere later too).