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Highlight #3 - Sounds editor
🕑 Added 2018-03-14 23:17:40 +0000 UTC In every new version of Fighter Factory, almost all editors was greatly improved, but the Sounds editor is an exception, it never had the attention it deserves. On Fighter Factory Studio, we start to change this. The new editor comes with a simple viewer, that's not much for now, but over time we plan to introduce some basic editing functionality.Currently, it only supports Microsoft Wave files, on RAW PCM format. This file type is the most common for FX sounds in most game engines, so it's good to start with.
The main changes and improvements we made are:
- Fixed some small bugs on WAVE decode function.
- Implemented a sound sample viewer. For now it's very simple, no selection, no editing functionality, no zoom. More functions will be added over time.
- Added the resample function back. It uses the same resampler as Fighter Factory Ultimate, written by Erik de Castro Lopo, which is one of the fastest and better one.
- Import from another project has conflict resolution and renaming as in other editors.
- Added tick count at 60Hz as suggested.
There's not much to say about it now, but this is going to be one of the biggest improvements over previous versions.
What functions would you like to see in this editor? Leave your opinion in the comments!