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Quick Update on 0.3.3 Patreon Build

🕑 Added 2018-10-22 16:58:17 +0000 UTC

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Jpmaggers

Hi ExDee ^_^ I've been contemplating makeup failures, but with how I'm doing it it's been a little difficult to figure out exactly how I'd implement them. One of the options I thought of was to have the skill factor into how much makeup is used, though I'm not sure if that just comes off as a bit mean and not very interesting. Some of this is a something of a work in progress. Though, given a bit more time and thought, I am tempted to figure out a solution. Checking whether the player has attempted anything complex and having a failure outcome could work, though might end up too difficult a system to implement. I'm certainly happy to have suggestions/feedback on this, as I always want these new systems to be fun and not a chore for the players.

ExDee

Could it be low makeup skill with high makeup demand results in clown-y look?


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