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Adjusting difficulty

🕑 Added 2025-10-01 15:30:10 +0000 UTC

Comments

hoped1988

I would like to update my choice. The moment you have Level 6 cards Maze Lv. 2 is no challenge anymore. With my current run I only lost 90 LP in total, Darhound, Fjorra or even Dawn are no challenge anymore after my second round is done. :/ I would like a Hardcore-Mode or a Challenge Mode where so long enemies spawn until my LP are 0. And every 5th round a stronger enemy drops, every 10th round a Boss.

Kulpikuku

One thing I've noticed is that it still takes shards to start the progression fights. For fights that are meant to be challenging, especially if you don't have the correct build prepared, you could easily drain through hundreds of shards trying to unlock the content meant to be played. I think this holds back progression a little too much. So if you are worried about the grind of the game, I would recommend removing that feature.

bruceschool

Besides tension mechanism, Ruby seems to lack Aoe DMG towards the keep reviving mobs of the boss fight for stage 4(Maze 1 and elite for 2). I remembered it used to be killed once was enough. Berly overcome it by large stack of fission or just stack poison to the main one. I wonder if it was changed during the update.

Gadflow

Having toyed around with Ruby some more I think the issue is that tension is simply a resource gate while the others all have a bonus on top of that with their gimmicks. Beryl can save mana, cowgirl gets bonuses for pulling the milk cards from her deck, muscles get pass bonuses to her stats. Ruby just gets more tension to fuel better cards, but it's not like you get a bonus for being at or below certain thresholds for tension. Generally you'll have so much tension later on that cards like morning wood are useless outside of being combo'd with climax, and in general she does not have all that great of defensive options when compared to the others because she's got a single defensive card that lets her get it for free effectively with high tension otherwise she's still relying on the standard 3 mana pool from the get go. This mostly comes up in the final floor where the damage was fine for Beryl at that stage, but Ruby just does not have the option to weather 60 damage consistently each round unless she's got her tension spent=block card and that still relies on you having a card that can actually burn through all your tension in your hand.


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