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What's next update about?

🕑 Added 2025-11-19 14:05:19 +0000 UTC

Comments

hoped1988

I really tried Inner Demon a few times now and the Update is a downgrade especially for Maze 2! I need at least two turns to play this card one time if I don't want to end the turn with zero block! So even I get in an instant a bigger boost once, the LP damage is to high especially at stage 4 where every fight became a gamble now. This card become a place blocker! That I can discard the card to reduce the cost once doesn't help anything because than I have to wait X rounds until I can draw that card again. The time I have to wait for the new version of Inner Demon, at the same time I would have gained the same amount of attack boost with the old version of Inner Demon, but with a lot less damage gaining and faster drawing after the using of it, because the card vanished! Please bring the old effect back for this card, let the effect getting stronger with every 3 Levels or so but the current version doesn't has any benefits! It's harder to beat the Maze 2 with Amber now than before.

Cram

Main content. After all I want to see Beryl and Pearl get bigger :)

ε’Œ

Thank you for deciding to localize it into Japanese. I hope that it will be implemented and that the number of players in Japan will increase.I wanted to see the mini-character enemies from the story battles again, so I'm very happy about that. Please keep up the good work with the updates.

Virgile Lefranc

I agree the shard farming is long and tedious. And the amount you need further you upgrade is insane. For now I'm still farming while playing ember and I didn't touch any other character and telling to myself that I'll hafe to do it all over again with an other character doesn't really give me the will to try an other character. Personaly I would prefer that all character have the level and the shard share between all character. Farming is an interesting mechanics when it's not like a job XD

Rainbow070

Easier Shards/automatic shards would be a huge improvement imo. The current system snowballs super hard. Good characters can afford to sacrifice healing, gold, etc. for shards, making them easier to get. Bad characters can rarely afford to take shards over other options with a more immediate benefit. This means good characters improve faster than bad characters, further widening the performance gap.

Some One

Unpopular opinion but never disregard infrastructure. If you don't build it now you might have to do it later


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