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Some old faces from the archive

🕑 Added 2024-01-03 04:01:13 +0000 UTC
Some old faces from the archive
Some old faces from the archive
Some old faces from the archive

Comments

SaunterWing!

I may be either spitballing or projecting, But I think the question, in my observation, is: "What career goal (or project completion) do you want to push yourself towards?" Because I see a lot of conceptual illustration (in general, not just the pieces in this post) for intellectual properties (both original and fan) that could be fun/heartfelt/amazing stories to tell... ...but rarely are they pushed to the point where they go beyond conceptualization. (and, to be clear, this is good work; not knocking any of it) And I think pushing yourself towards a completed personal project (not just Cassiopeia Quinn) in a specific medium (a comic, a visual novel, a game, whatever) on a deadline (so limits can be set) might be the push you need for the next step in your evolution. Working towards a specific goal with a specific deadline does tend to change how people approach art, because efficiencies need to be developed to meet production goals and deadlines. Comic artists and 2D animators can't think of their work in the same way as pure illustrators, despite pulling from the same fundamental skills. So going back to overreaching, but "What career goal (or project completion) do you want to push yourself towards?" I think working towards an answer to that question will help push your reflection and art in the direction you want it to go.

Psudonym

We'll see, I'm trying to remember what I liked about this stuff and HOW I did it.

Griffin Hawk

So are you gonna try and incorporate a bit more of the 2017 approach to faces, going forward?


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