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The Power Roll

🕑 Added 2024-03-05 16:31:06 +0000 UTC

Comments

JLC

This is about 1/2 way to what the Total//Effect System does, and that's a very good thing.

Ben Fisher

Just getting around to reading this. It's been a busy little while for me. I love the idea. Lean hard into it. You can differ the results in a bunch of different ways such that the difference grows directly out of the class fantasy. The bad roll could be decent but grow linearly for a Tactician but for wild magic you could start as something of a negative but, as someone else mentioned, could grow almost exponentially from the good roll to the great. Also the left of the chart being the same is a necessity at the table but also this system lends itself very well to homebrewing. I also wonder if utility abilities that add a chart to a specific kind of skill roll for your specific character could get interesting. Only real suggestion I've got is the crit being on 11 or 12 because 2-3% chance feels low and 5-6% somehow feels way better... maybe just because of the 5% of d20 in my personal player psychology but 2.x% feels bad to me no matter how much I try to remove my bias / gaming history. But that's not specific to this idea so barely worth mentioning here.

Zoopshab

My hat goes off to you sir. It's so simple, correct, does all the things one would want. I would never have thought of it.


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