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Bioasshard Dev Report 10/29/2020

🕑 Added 2020-10-29 14:46:24 +0000 UTC

Comments

Versus X Studio

Raycasting is more precise, but can be resource consuming when done a lot in little time like automatic weapons, for this cases the projectile component for ue4 is a better choice.

StraitGammer

I think bullet itself should implement as "ray" And add bullet effect separately.

StraitGammer

Stay safe, but work hard buddy.


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