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Devlog #055

🕑 Added 2019-06-16 18:03:36 +0000 UTC
Devlog #055

Comments

NoseBecc

Thanks! The stun is a good idea, but in the end I just feel like it would be a shame to have the highest BE level only available while fighting, which is why I chose not to do it initially. The too big to move would make a lot of sense, but that would also mean a lot of work since I'd have to do it for every character, for something that might or might not be worth it... This is a tough one honestly. I'm not necessarily against it, but if I end up doing it it would be in a future game where it makes more sense.

shod

What if you have a BE attack that stuns the enemy momentarily? Could increase their defense while active too, to prevent it being OP and letting you get free hits in. Could allow you to oggle or setup combos. Whether the BE should last or not, I'm not sure. Could reward stacking with a longer stun, or maybe have it build level by level so each consecutive lasts a bit longer than the last up to a cap. For the limit you could have it so the second highest visual is the permanent state. For example if 5 is max BE level, then 4 is the highest permanent state, with 5 only available while the effect is active. Or not even have levels and just have one state that is too big to move. There are so many possible ways to do it, I have no idea what would work best. Redraw looks awesome btw


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