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Procedural Grapes - Patreon Exclusive

🕑 Added 2024-09-01 17:11:35 +0000 UTC

Comments

Terrance Matthes

After following through I created an HDA and then created a new master material for the grapes in Unreal using the Substrate shader system. Rendered through Unreal's pathtracer.

Philipp Welsing

I SUPER enjoyed this. So many useful workflows. Hope to see more of these.

David Hannah

Fantastic work! Very informative and I've learned a lot of new things. Thank you

Андрій

Woah this is so cool! I will try to complete it, thank you


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