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Weekly Update #2

🕑 Added 2018-04-15 18:43:15 +0000 UTC
Weekly Update #2

Comments

Evil-Sprite

I wrote the code and could give you a concrete answer to that. Depends if you really want to know or not ;P

Evil-Sprite

Well yeah, that'd definitely be an option. However I'm not into vore myself, so I have absolutely no idea what I'd need to make this look and sound good, nor do I have any vore assets. Would be useful, if someone would have an actual 3D model of a stomach.

Rayzor

Is it just me? Or does Cleo seem to generally act a bit more cruel to the tinies vs Krystal or Taorena? Dunno, I just feel like she tends to grind more and target the player more. Might just be my imagination. Either way, I like it. >:D

Dragon Dan

I have been wondering for further interactions like vore interactions but having like levels under the map, recreating digestive or internal areas which players are teleported to which have localised sound emitters to have a more "indepth" experience with the giants.

Evil-Sprite

;3

Evil-Sprite

Thank you!

TimberPen

i like what i see.

DoomDutch

Looking good~!

Evil-Sprite

Thanks!

Evil-Sprite

Well it is first and foremost a sandbox, hence the name. I'm not forgetting about that, it's just something I'll work on at a much later point in time. Right now, not even all the mechanics are in the game.

Evil-Sprite

Happy to hear that you like them :3

Vicaroth

This is so great! Wow!

Roilends

Nice job, the animations seems really good, but i'm still requesting an objective in the game, something more than a sandbox, just reminding you.

Shurby3000

Really appreciate you doing these updates so we all know what is going on, thanks.

Evil-Sprite

Well yeah, there's plenty of buttons on a keyboard. However, I also want this game to be comfortably playable with a gamepad. I know, I wouldn't really need to do this but I do want to have that in the game. I gotta figure out a way to have things be more context sensitive.

Rid

You said "So far, only the A.I. can perform all the handheld actions, I have yet to figure out how the player would be able to do all those things."... Well. If you are wondering what kind of controls to use for this there surely would be enough keys on keyboard to start every single part of the animation while the binds could change with different states like "running", "grabbed" and such. Maybe even add a mouse-functionality to be exactly able to choose how slow or fast you do something or even if you take the action partially back to just redo it a slight bit later. :D


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