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DAZ Studio Masterclass Outline

🕑 Added 2022-02-07 00:22:18 +0000 UTC

Comments

Jay Versluis

Yes indeed, plus one. Mesh Grabber is one of those tools that many people use, so I'll make room for a section on it in the third part. Although I personally don't use it, I appreciate that it's a nice solution for adjustments directly inside DAZ Studio, without having to leave the application. Thanks for the input!

Jay Versluis

Hi David! I've been to Bourbon Street a few times over the years, I'm looking forward to what you can build in a virtual version of NOLA :-) Thanks for the input, I'll put it on the list - perhaps a bit of atmospheric fog or volumetric lighting might be a nice advanced topic. I'll see if I can fit it in as a "stretch goal".

David Summers

Hi, Jay. I enjoy your Master Classes, since I often pick up small points that I hadn't thought to use, in making more efficient and better images. Having watched the video on Billboards I am now trying to decide how best to make and then use them in the best way to populate a street (Bourbon Street in NOLA). My other current focus is on adding Atmospherics, mainly at the moment through taking classes on how to do it in Photoshop, though I have several tools I don't use for doing it in DAZ itself. Not sure how this blends into portraiture - for which I think there has to be some element of story telling (I am currently watching the "Portrait Artist of the Year" series, hoping to learn more on composition. Don't know if this helps, but looking forward to the series.

Babka Yoshka

One thing which I found extremely useful for fine-tuning characters is mesh grabber. It would be nice if you could touch its use too. Maybe you could tell a word to Daz developers that a lack of sculpting tools is a huge drawback of Daz compared to blender and zbrush!


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