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Deforming one seat object with multiple figures in DAZ Studio

🕑 Added 2021-06-22 22:52:43 +0000 UTC
Deforming one seat object with multiple figures in DAZ Studio

Comments

Jay Versluis

I don't think so, if I understand it correctly, the smoothing modifier doesn't have the option to paint maps. But then, with so many hidden features, I may have missed it. For partial smoothing I'd probably go into ZBrush or Blender and smooth the necessary parts, then bring that in as a morph instead.

Babka Yoshka

Thank you, Jay, for the tip! I was wondering, what's if you do NOT want the edges of the cube to be smoothed? Can one define the specific part of the object to be affected by the smoothing modifier? My question is not just a whim: I use smoothing modifier to smooth out the face when different morphs are applied and often do not interact well with each other. It works great on cheeks, but I do not want areas like eyelids and the mouth to be affected. Is there a kind of weight map which you could paint to limit the influence zones?


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