Rendering your Character and Clothing as separate layers in DAZ Studio
🕑 Added 2021-07-14 13:00:01 +0000 UTCIn this episode I'll show you how to split your scene into several layers, so that you can dress up your character post-render. This can be useful if you're developing a game and you'd like to let your players change outfits while they play. We'll use Iray Canvases to make it happen.
You can play around with the Photoshop file and individual layers I'm using in this video.
For Mick.
Comments
Dreamlab Studio
Great video Jay. I've played a few Visual Novels where the developer created special outfits for their premium Patreon supporters. A scene of 30-40 images would be setup exactly the same but had different outfits rendered in them and this makes perfect sense how they did it. You still have to do some extra rendering and post production work but since the extra rendering is only the outfits that's so much easier than rendering out multiple versions of 4K images. :D