Reducing Boots Platform Height in Hexagon and Blender
🕑 Added 2022-11-03 08:00:05 +0000 UTCHello Supporters!
Today I have a Supporter Exclusive video for you that I've recorded for Aaron. He wanted to know how to reduce the plateau on wedge platform shoes in Hexagon. I tried my best to make it happen, but the results aren't great - but the process and some of the explanations might still be interesting to watch.
A better approach is probably Blender, so I've got a segment for the process on how to smooth out some of the artefacts with the Sculpt Tools. Sadly something went wrong towards the end and I couldn't import the morph back into Daz Studio. Morph Loader kept complaining about "no deltas had been changed", even though when I import my object the change is there so - filed under weird.
I hope this helps you Aaron, and anyone who's interested 😎
Comments
Jay Versluis
That's great to hear, Aaron! Brian figured out why the morph importing didn't work: with the new Blender OBJ options, make sure Vertex Groups is enabled in both import and export. I had it disabled on import and Daz Studio really didn't like that (as seen). 😄
Aaron
Thanks a lot, Jay! I appreciate your work and it did help me understand some things I did wrong in the past.