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Reducing Boots Platform Height in Hexagon and Blender

🕑 Added 2022-11-03 08:00:05 +0000 UTC
Reducing Boots Platform Height in Hexagon and Blender

Comments

Jay Versluis

That's great to hear, Aaron! Brian figured out why the morph importing didn't work: with the new Blender OBJ options, make sure Vertex Groups is enabled in both import and export. I had it disabled on import and Daz Studio really didn't like that (as seen). 😄

Aaron

Thanks a lot, Jay! I appreciate your work and it did help me understand some things I did wrong in the past.


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