The Introspector (WIP)
🕑 Added 2023-01-14 18:56:58 +0000 UTCI've had a play with re-creating The Introspector from Deathloop this morning. It'll be nice to see if I can do this for real, with Substance materials and those creepy eye blink animations. This was just a layout, but it taught me valuable lessons that I'll implement should I make a more elaborate version of this set.
I've started by modelling the TV screen and experimented with a holding frame of sorts, before abandoning the idea and leaving them unrealistically magic-attached to the arches. The arch was made from a solidified circle, to which I've parented multiple copies of the TV screen. I imagined a smallish room for the exhibition, which needed to be much larger that I had anticipated (10x20m in this layout).
I've duplicated the arch several times until I came up with 7 copies along a corridor of sorts, and one off to the side. I had a 1.8m cylinder in the scene for scale while I was modelling, and then replaced it with a Genesis 9 Toon figure with pose. The hair and trousers needed a tad of adjusting for which I've used ZBrush. I'd like to add cables and other wall details, some brick work and animated textures next - but we'll see if that ever happens, you know what it's like.
I'm excited that a game like Deathloop can bring inspiration to my creative juices.
Comments
Jay Versluis
That should work, you'd import the changes back as a morph target. It'll leave the materials and rigging in place and create a dial that lets you shape the figure without breaking anything else. In Daz Studio we use Morph Loader Pro for it, I'm sure Poser has a similar mechanism.
Rod Shelley
Wassup, Brian!
Rod Shelley
I am assuming (yes, I know what they say about assuming.. 😉) that - once I learn what I'm doing in Blender - I could take a body / head .obj from my Poser runtimes, reshape it, put it back under a different name, and... Oh, wait... I'd have to re-rig all the facial parts... Gah.... I'm trying to do likenesses, and it's a lot harder than one would think. I've nailed a couple from photos, but most of the time I'm ready to throw my mouse out the window after spending HOURS trying to at least come close. And failing miserably...