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cmzw

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cmzw posts

Posts: 364 Files: 1116
cmzw post Matrix Code from patreon

Matrix Code

Simple matrix code setup. Image texture for the glyphs is packed into the .blend

cmzw post Game of Life from patreon

Game of Life

Pixel Composer v1.16rc1

cmzw post Matrix Rain from patreon

Matrix Rain

Made in pixel composer v1.16rc1Adjustable scale/glyph size. Image texture is made in Material Maker.

cmzw post Trails v2 / Ko-Fi Update from patreon

Trails v2 / Ko-Fi Update

A slightly smaller version of the simple trails effect, I didn't realize the "points to curves" is a node in 4.0 so you don't really need the repeat zone. A more complete version is also uploaded to Ko-Fi and is available for free: https://ko-fi.com/s/757497320b

cmzw post Trails from patreon

Trails

cmzw post Ocean Waves from patreon

Ocean Waves

cmzw post Turing Pattern / Waterfall from patreon

Turing Pattern / Waterfall

Made with Pixel Composer v1.15.6 Beta, so it might not work in older versions.

cmzw post Matrix / Radar from patreon

Matrix / Radar

cmzw post DVD Bounce / Flame from patreon

DVD Bounce / Flame

Trying out pixel composer a bit recently. It's definitely different from other software I have used(i.e. Blender / Material Maker) but there's still some overlaps so it's kinda easy to pick up.You can check out this demo video to see an overview about it from Makham. There's also som...

cmzw post Spiral Trails (post-process) from patreon

Spiral Trails (post-process)

Simple post-process test using Blender's 3.6 real-time compositor. Footage is attached below, source file(material maker .ptex) for the original effect setup can be download here.

cmzw post Material Maker from patreon

Material Maker

Hey there! Just a note that quite a lot of my material maker setups are already uploaded to material maker's website and can be downloaded for free, so in general I won't upload them here. These files are also under CC0 so do feel free to use them without crediting me.You can download them f...

cmzw post Unreleased from patreon

Unreleased

Unreleased charge, partially inspired by weapon charge effects from genshin impact, also roughly based on this (reused some parts but further simplified, mainly not using sim nodes for the particles effect but simple sin/cos for similar movement) and this

cmzw post Dark Flame from patreon

Dark Flame

real-time 2D Ink-like flame effect, used the 3.6 compositor for the rays.Edit: For people seeing a green screen(which mostly is just that the 3d viewport is in solid view), I've updated the file so it now opens to Material View instead of Solid view. Blender doesn't seem to save with "Re...

cmzw post Matrix Rewrite from patreon

Matrix Rewrite

These are quite similar to the old matrix rain setups that I've done a lot in the past, though this one uses simulation nodes to add a simple "overwrite" effect as it rains down over the characters.

cmzw post Screensaver Spam from patreon

Screensaver Spam

Bouncing DVD logos..

cmzw post Mesh Splitting from patreon

Mesh Splitting

Mesh splitting effect using mostly the mesh boolean node.I think this one is quite similar to the Mesh Fracturing demo on Blender's demo page but probably just a tad bit more shiny.

cmzw post Glitters from patreon

Glitters

cmzw post Curves Table from patreon

Curves Table

Don't really do these sort of visualization too often, so here's a practice at reproducing the curves table from the bias gain curve reference from Jon Barron using geometry nodes.

cmzw post Runes from patreon

Runes

An attempt to port the procedural runes(shader nodes version can be found here in the b3dsdf library - sdRunes) from shadertoy as a nodegroup with some basic options.The only difference in the attached files is that 4.0 uses repeat zone to do loops so it's possible to control the loop count from...

cmzw post Scrolling Consoles from patreon

Scrolling Consoles

aka hacking like in the movies, I did another version earlier in material maker so this is sort of a v2, but both of these are inspired by the same gif from Archillect.

cmzw post Anti-L Restoration (3.4) from patreon

Anti-L Restoration (3.4)

Based on a scene from the NGE anime movie, reused the procedural island setup I did some time ago as the background.This uses ACES configs for color management so if you don't have one setup when opening the .blend file, the colors may look washed out.

cmzw post Bias Gain Function from patreon

Bias Gain Function

Came across this pretty cool curve on Twitter, mostly through this tweet. The .blend file is saved from Blender 3.4(visualized using geometry nodes) but the nodes from the nodegroup should also be compatible with older/newer versions of Blender when you copy them 1:1

cmzw post Easing Nodegroups(2.83/3.0.1+) from patreon

Easing Nodegroups(2.83/3.0.1+)

Early access. These nodegroups will be uploaded to Ko-Fi/Gumroad for free at a later date, mostly early September. material/geometry nodes are prefixed with M_ / G_The public version will be based on these files, along with nodegroups asset categories/thumbnails (blender 3.1+).Edit: The public versi...

cmzw post Easing Functions from patreon

Easing Functions

Screenshot from Easings.netBeen thinking about implementing these functions as nodegroups for a while now. I guess at first I wanted to try including these in my sdf library but it'd probably make more sense to release them independently.Currently the plan is to port these as nodegroups for both...

cmzw post Voronoi Diagram from patreon

Voronoi Diagram

Mesh-based voronoi diagram through simple point instancing. Realtime compositor is used to draw the borders and giving individual cells their colors.Normally with the compositor you will want to use custom passes(the AOV Output node) to pass stuff from the material, but since it's not supported(...

cmzw post Wispy Trail (3.4+) from patreon

Wispy Trail (3.4+)

Wispy-looking trail effect mostly by distorting the mesh from volume cube > volume to mesh.

cmzw post Charge Cycle(3.6+) from patreon

Charge Cycle(3.6+)

Based on a charged attack vfx from Genshin Impact. Do note that this uses simulation nodes, though I guess I could try a version without using them later.

cmzw post Polygon Burst(3.4+) from patreon

Polygon Burst(3.4+)

Blender version of the same effect from Material Maker

cmzw post Base Tier Adjustment from patreon

Base Tier Adjustment

Starting tomorrow(~24 hours from this post), the planet tier will no longer accept new patrons, and new content will be uploaded to the new Exoplanet Tier instead. Planet tier content will still be available for access for Exoplanet/higher tiers. No changes will be made for Stars.Specifically, the p...

cmzw post lowpoly flame variations from patreon

lowpoly flame variations

Some extra variations of the lowpoly flame setup. This one is a bit similar to the blender setup from a while ago but 2D.

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