cmzw posts
star bowl
fake 3d star field fly-through using layers of 2d voronoi noise in npr-prototypeblender
stone blocks
raymarching using the npr-prototype blender build
box blur
simple box blur test using the npr-prototype branch blender build
northern
requires the npr-prototype branch blender buildto work
basic voronoi
test porting iq's basic voronoi (original code) to blender using nested repeat zonesthis still uses the npr-prototype build so it's required to have this .blend work properly - the blender build can be downloadable via https://builder.blender.org/download/experimental/
tri-voronoi
Little test using the new shader repeat zone in the npr-prototype experimental branch of blenderThe attached .blend requires a special build(for now) to work properly - download here
Weight
alternative exploration for a curve-based text animation toolthis uses curve handles' position for rotation/scale instead of curve tilt/radius so those can be used for something else, like font weight.blend file is pretty big due to the font files for every weight(i.e. light, regular... etc) for...
star
basic star generator with billboard instances
3d simplex
attemptporting 3d simplex using shader nodes, based onhttps://github.com/OpenGLInsights/OpenGLInsightsCode/blob/master/Chapter%2007%20Procedural%20Textures%20in%20GLSL/library/snoise3.glsl
Brain-like
Trying the new Gabor texture node in Blender 4.3
For-Each Checkers
simple checker generator using the new For each zonein Blender 4.3based on this website(palette set to 'gambit')
Dissolve
sdf-based dissolve setup using a dense gridthe 'sdViewer' node is part of the b3dsdf addon/nodepack which can be downloaded here
simple fracture
simple interactive fracture setup with an empty, mini tutorial:https://www.youtube.com/watch?v=4y_bXIFn56I
Ripple Distortion
Tutorial from scratch (Blender 3.4+, uses attribute node for time but if youre using an older blender just use the frame driver): https://www.youtube.com/watch?v=2RlpsvHtwJ0HDRI: https://polyhaven.com/a/artist_workshop
Outline experiment
Quick outline experiment based on some cues from blender studio blog, it's not entire thing and I haven't checked out their source file, but will be interesting to dig into it a bit later on
DDR
Based on thissetup (also using similar textures), only difference is this uses particles
Glitch Distance
Glitch strength based on distance(from camera) to object, test using the real-time multi-pass compositor (4.3 only for now)This basically passes data from geonodes > shader nodes > compositor via custom pass(AOV)
Plane Factory
Mostly a copy of the Blender version here
Matrix
Doesn't seem like app settings are saved to the project file, so some adjustments are required (mostly PostEffect/Camera settings)Tutorial (unedited processs) here
Sparkles / Cosmos
Testing out Effekseer (FOSS particle system editor)https://effekseer.github.io/https://effekseer.github.io/en/download.htmlOnly following the tutorial from here for now(+ some experimentation) but it looks pretty intuitivehttps://effekseer.github.io/Help_Tool/en/ToolTutorial/index.html
Point/box collision test
Simple point-box collision test using material nodes
Ikebukuro Glich
Vector source files for the glitch effect(.blend file is available for free via ko-fi here)Scene is mostly based on thispost on Twitter, more or less an excuse to try the glitch displacementon something else
DDR2
Alternative version of the DDR setup using geometry nodes
Crystal Shader
Simple crystal shader I did a while back using the Goo Engine - the Blender fork (mostly the curvature node). This is now available for free via ko-fihttps://ko-fi.com/s/a9b1fdb712
Space Scene
Procedural space scene originally done as a submission to a discord challenge, this is now available for free on ko-fi: https://ko-fi.com/s/995258e81a




























