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cmzw from patreon

cmzw

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cmzw posts

Posts: 364 Files: 1116
cmzw post star bowl from patreon

star bowl

fake 3d star field fly-through using layers of 2d voronoi noise in npr-prototypeblender

cmzw post stone blocks from patreon

stone blocks

raymarching using the npr-prototype blender build

cmzw post box blur from patreon

box blur

simple box blur test using the npr-prototype branch blender build

cmzw post northern from patreon

northern

requires the npr-prototype branch blender buildto work

cmzw post basic voronoi from patreon

basic voronoi

test porting iq's basic voronoi (original code) to blender using nested repeat zonesthis still uses the npr-prototype build so it's required to have this .blend work properly - the blender build can be downloadable via https://builder.blender.org/download/experimental/

cmzw post tri-voronoi from patreon

tri-voronoi

Little test using the new shader repeat zone in the npr-prototype experimental branch of blenderThe attached .blend requires a special build(for now) to work properly - download here

cmzw post Weight from patreon

Weight

alternative exploration for a curve-based text animation toolthis uses curve handles' position for rotation/scale instead of curve tilt/radius so those can be used for something else, like font weight.blend file is pretty big due to the font files for every weight(i.e. light, regular... etc) for...

cmzw post star from patreon

star

basic star generator with billboard instances

cmzw post ground strikes from patreon

ground strikes

cmzw post 3d value noise from patreon

3d value noise

cmzw post 3d simplex from patreon

3d simplex

attemptporting 3d simplex using shader nodes, based onhttps://github.com/OpenGLInsights/OpenGLInsightsCode/blob/master/Chapter%2007%20Procedural%20Textures%20in%20GLSL/library/snoise3.glsl

cmzw post Brain-like from patreon

Brain-like

Trying the new Gabor texture node in Blender 4.3

cmzw post For-Each Checkers from patreon

For-Each Checkers

simple checker generator using the new For each zonein Blender 4.3based on this website(palette set to 'gambit')

cmzw post Dissolve from patreon

Dissolve

sdf-based dissolve setup using a dense gridthe 'sdViewer' node is part of the b3dsdf addon/nodepack which can be downloaded here

cmzw post simple fracture from patreon

simple fracture

simple interactive fracture setup with an empty, mini tutorial:https://www.youtube.com/watch?v=4y_bXIFn56I

cmzw post Ripple Distortion from patreon

Ripple Distortion

Tutorial from scratch (Blender 3.4+, uses attribute node for time but if youre using an older blender just use the frame driver): https://www.youtube.com/watch?v=2RlpsvHtwJ0HDRI: https://polyhaven.com/a/artist_workshop

cmzw post Outline experiment from patreon

Outline experiment

Quick outline experiment based on some cues from blender studio blog, it's not entire thing and I haven't checked out their source file, but will be interesting to dig into it a bit later on

cmzw post DDR from patreon

DDR

Based on thissetup (also using similar textures), only difference is this uses particles

cmzw post Glitch Distance from patreon

Glitch Distance

Glitch strength based on distance(from camera) to object, test using the real-time multi-pass compositor (4.3 only for now)This basically passes data from geonodes > shader nodes > compositor via custom pass(AOV)

cmzw post Hilbert Tiles from patreon

Hilbert Tiles

cmzw post Assembly from patreon

Assembly

cmzw post Plane Factory from patreon

Plane Factory

Mostly a copy of the Blender version here

cmzw post Matrix from patreon

Matrix

Doesn't seem like app settings are saved to the project file, so some adjustments are required (mostly PostEffect/Camera settings)Tutorial (unedited processs) here

cmzw post SF Rings / Time from patreon

SF Rings / Time

cmzw post Sparkles / Cosmos from patreon

Sparkles / Cosmos

Testing out Effekseer (FOSS particle system editor)https://effekseer.github.io/https://effekseer.github.io/en/download.htmlOnly following the tutorial from here for now(+ some experimentation) but it looks pretty intuitivehttps://effekseer.github.io/Help_Tool/en/ToolTutorial/index.html

cmzw post Point/box collision test from patreon

Point/box collision test

Simple point-box collision test using material nodes

Ikebukuro Glich

Vector source files for the glitch effect(.blend file is available for free via ko-fi here)Scene is mostly based on thispost on Twitter, more or less an excuse to try the glitch displacementon something else

cmzw post DDR2 from patreon

DDR2

Alternative version of the DDR setup using geometry nodes

cmzw post Crystal Shader from patreon

Crystal Shader

Simple crystal shader I did a while back using the Goo Engine - the Blender fork (mostly the curvature node). This is now available for free via ko-fihttps://ko-fi.com/s/a9b1fdb712

cmzw post Space Scene from patreon

Space Scene

Procedural space scene originally done as a submission to a discord challenge, this is now available for free on ko-fi: https://ko-fi.com/s/995258e81a

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