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alexsylex

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alexsylex posts

Posts: 52 Files: 65

Compass Navigation Overhaul 2.9

Hi again everybody!CNO update! With MCM and the following fixes:Occasional CTDsThe player-set marker height with Flat World Map Framework is now correct!Loading time reduced by 6 secondsFixed markers-info glitch moving towards/away from themFor it to work, you need: MCM++ v0.9.2Hope everything is wo...

MCM++ v0.9.2

Ok... third time's a charm.For those CTD'ing at MCMPlusPlus.dll+0046C73I've solved the problem. Hopefully you can use it no problem this time, please tell me if it works :)

MCM++, LMU, DEM Load Hotfix

Hi guys! These will make your game load if you are using "Settings Loader" mods.Also, for those on 1.5.97, keep in mind that the mod is compatible with SKSE 2.0.20. Previous versions (like 2.0.17) will not work.For those on 1.6.x you are good to go ;)

Local Map Upgrade, Dragon's Eye Minimap, Bug Fixes and MCM Menus!!

It has been a long way, but I think I got it all stable! All reported CTDs fixed! Configurable hotkeys! MCM menus!For this to work you need to download MCM Plus Plus from my last post: MCM Menus Are Finally Here!!This is a pre-release for you guys, thanks for the support. As always tell me if you en...

MCM Menus Are Finally Here!!

Hi guys! Really excited for this!Finally we can have MCM menus with NO ESP/ESL and NO Papyrus at all. What does it mean to you? Clean install/uninstall of mods. No more loose scripts on your saves!!MCM Plus Plus is the name of the SKSE plugin I've been working on.Like MCM Helper, itneeds just a ...

MAKE IT HAPPEN!!!

alexsylex post Breath of the Wild Climbing System? from patreon

Breath of the Wild Climbing System?

Hi guys! A little something I've been working on for a while now. Along with the paraglider mod this could make for an enjoyable botw-like experience.What do you think? Would you like to play with it? ๐Ÿ˜

alexsylex post Dragon's Eye Minimap 1.0 (and what is beyond...) from patreon

Dragon's Eye Minimap 1.0 (and what is beyond...)

Hi again guys! This is it! Dragon's Eye Minimap at Skyrim Special Edition NexusFixed the issues with Skyrim Souls and the favourites menu.No more issues with Community Shaders 1.0!I consider this version stable enough to be called 1.0 and be released publicly. However I know that my mods lack of...

Dragon's Eye Minimap 0.9.9

Last one before public release!If you have any issues to report or small suggestions, speak now or forever hold your peace! ๐Ÿ˜œ (ANY FEEDBACK IS GREATLY APPRECIATED TY!)This update hopefully fixes all your issues with the input controls. For gamepad, I've moved the control to holding the back/s...

alexsylex post Local Map Upgrade 2.1.0 (SE + VR) from patreon

Local Map Upgrade 2.1.0 (SE + VR)

Hi guys! Great news, specially for you VR players!Just released version 2.1.0 of Local Map Upgrade in the nexus with some fixes that affected to it and to Dragon's Eye Minimap.SE link: Local Map Upgrade at Skyrim Special Edition NexusAnd also big milestone, released VR version in the nexus too! ...

alexsylex post Local Map Upgrade VR Test Build 2.0.0 from patreon

Local Map Upgrade VR Test Build 2.0.0

Added all the features in SE 2.0.0, plus some fixes with respect to the previous version.I would say this is more stable than a beta, but tell me if you have any issues.I will leave this here for some time for you guys, report and it will be fixed! (or at least I will try to ๐Ÿ˜‰).Requirements: Infi...

alexsylex post  Dragon's Eye Minimap 0.9.0 from patreon

Dragon's Eye Minimap 0.9.0

Almost there!This update is something else guys. This version adds fixes and new features:Fixed minimap stuck in dialogue after using runesAdded option to change the shape between squared and roundAdded new lootable dead bodies marker (all extra markers are deactivable)Added gamepad support!Added vi...

alexsylex post Local Map Upgrade 2.0.0 Release from patreon

Local Map Upgrade 2.0.0 Release

Hi friends! Local Map Upgrade has been overhauled with new features:Improved navigation: now it is consistent with the world map and you can move through it with WASD keys if you are using the keyboard.New markers for NPCs! Enemies, city guards, hostile-on-sight and lootable corpses. All toggleable ...

alexsylex post Dragon's Eye Minimap - Release Version Showcase from patreon

Dragon's Eye Minimap - Release Version Showcase

Hi guys! Video showcase here of how the release version will look. I would love to hear your opinion on this.I still have to solve proper gamepad support and a last cool gameplay feature for those that want a more challenging experience that I will also implement in Compass Navigation Overhaul. Can ...

alexsylex post Local Map Upgrade VR Test Build 1.1.1 from patreon

Local Map Upgrade VR Test Build 1.1.1

VR version on the way!I have a test build ready. I'm looking for VR testers that tell me how the controls work since I could only with what I have: a controller and kind of a google cardboard ๐Ÿ˜…Can someone please give it a try? Anybody interested talk to me in the PMs!Edit 06/10/24:Hopefully V...

alexsylex post Dragon's Eye Minimap 0.7 + Local Map Upgrade 1.1  from patreon

Dragon's Eye Minimap 0.7 + Local Map Upgrade 1.1

Hi guys!First, I'm excited to tell you that the minimap mod is near its end of development and soon will be released publicly. I will work on more cool features for it on the future, but I think it is pretty close to a 1.0 version. I found the source of the CTDs and fixed it (hopefully). Also I ...

alexsylex post Local Map Upgrade 1.0 Release! from patreon

Local Map Upgrade 1.0 Release!

There you go guys! 3 weeks ago, while making the minimap, I learnt how to change the color of the local map, so I felt that it would make for a good mod on its own.Instead of just that I went a bit further. Several improvements to the local map, including color, placing markers and fixed the tfow co...

alexsylex post Skyrim Local Map Upgrade from patreon

Skyrim Local Map Upgrade

In my research for the minimap mod I learnt pretty interesting stuff about the rendering system in Skyrim.Thanks to this, I've fixed the "Toggle Fog of War" command (tfow) and even added color to the local map.Maybe I could use this also on the minimap mod, what do you think? :)

Dragon's Eye Minimap 0.6

Hopefully fixed the bugs of version 0.5!I did my best, but it's hard to say as I cannot replicate neither the freezes nor the L key not working... If you could test this it would be great help and one step more to the final release thanks!For those who can't make the L key work and are willi...

Dragon's Eye Minimap 0.5

Hi guys!Finally fixed these bugs that you reported:Fixed camera shaking and flickerings.Fixed L key to control the minimap not working for some users.Here it is v0.5!This version adds:Configuration options via INI file to move and resize the minimap on the screen.Rotation towards where the player is...

alexsylex post Dragon's Eye Minimap 0.2 from patreon

Dragon's Eye Minimap 0.2

Keyboard and mouse controls ready! Gamepad support is on the way.The minimap can be controlled pressing the local map key of the map menu while in gameplay. By moving the mouse around you can explore the surrounding area, and with the mouse scroll you can zoom in and out.What do you think about the ...

Dragon's Eye Minimap 0.1.1

Hi guys! Finally finished with my setup to work on 1.6.1170!This is an update based on CommonLibSSE-NG that should work on all versions from 1.5.97 to 1.6.1170 (not guaranteed since now I have only 1.6.1170 for testing ๐Ÿ˜•).The only feature-change since 0.1 is that I've removed the zoom control...

alexsylex post Dragon's Eye Minimap 0.1 from patreon

Dragon's Eye Minimap 0.1

Hi guys! The minimap mod is finally in its beta phase. On top of enemies I've added guards and characters that will aggro to the player when approaching.In the next release I will add several configuration options.The mod is compatible with all latest Skyrim SE Steam versions from 1.5.97 to 1.6....

alexsylex post Minimap Mod Progress Update from patreon

Minimap Mod Progress Update

Hi guys! This is a post about the progress I'm making in the so-wanted minimap mod.I would say that the hard part is already done, fixing rendering leaks so you won't have any CTD. Took longer than expected, because that's all new for me, but now I'm back in my confort zone and featu...

Z-Motion Animation Example

BLACK allowed me to upload this animation file as an example of what it is to get your feet off the ground. Enjoy jumping roof to roof!He is working hard to get the first moveset with vertical motion out there. So, if you will, support his work as well!Requirements: Address Library for SKSE Plugins,...

Chrono-Gravity Animation Tools 0.3.0

Physics control from animations? This framework allows to change the gravity and inertia that affects an actor, enabling full vertical motion control following AMR annotations. This is done through animation events triggered by annotations.Fall damage can be also disabled so that characters don'...

Fall Animation Fix 0.2.0

This mod started as a means to disable the falling animation when CGAT annotations were used, because if when the animation ended, so it did its effects.As I had control of when the falling animation plays, I ended up also solving that buggy behavior, where the player keeps running in the air past a...

AMR 1.9.1 - Z Axis Movement ๐Ÿ”“ Update

Hi guys! As you know, I've been working on the z-axis motion feature for AMR which now it is in beta phase.It has been a long way, requiring way deeper understanding of the motion, physics and animation engines of Skyrim. On top of the work put in AMR, changes/features ended up being independet ...

alexsylex post Skyrim Aerial Combat from patreon

Skyrim Aerial Combat

So yes, this will now become a thing. Animations that go up and down (imagine telling someone that THIS is Skyrim xD).Devil May Cry, Metal Gear Rising, Ninja Gaiden combat... all possible in Skyrim.I'll be working with any animator that wants to test the framework out, once we have the first mov...

alexsylex post Modding Update: Prepare to Take Your Gameplay to New Heights from patreon

Modding Update: Prepare to Take Your Gameplay to New Heights

Great news, Z motion is almost ready to see the light!It only took an AMR update, one plugin to control gravity and inertia and another plugin to control when the animation for falling starts playing... at least these 2 plugins will add extra value to your gameplay, I'm pretty sure about that :D...

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